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Mystery Man Brawl Related Questions

Posted: Tue Jul 13, 2010 5:56 am
by bigsteveuk
Hi,

Myself and Volsung are having a practice brawl to test out the system and I intend to post the questions the arise here with a hope for some clarification.

http://www.bashtalk.org/modules.php?nam ... sc&start=0

Questions

1. When Immobilised can you still use mental powers?
2. Whats the lifespan of an animated object?
3. If the owner of the animated object is hurt, knocked unconscious etc what happens?
4. Volsung characters brawl is not enough to escape the immobilisation. Could she use telekinesis in place of her strength?
5. How many conjured items can you have at any one tiem e.g could I conjure armour, sword, shield?
6. How many conjured items can you make in a round?
7.A character with invisibility is bound by a rope, if he foes invisible does the rope also go invisible?

Posted: Tue Jul 13, 2010 11:10 am
by Lindharin
I have to run out the door in one minute, but I'm really enjoying your brawl - great job guys!

1. I want to see Bashman's answer to this, but I'd allow it given the concept. If it was a knock-out gas instead, then maybe not. But if they cost the same, why is one "better" than the other? Maybe the knock out gas concept could require the Extra Effect enhancement?

2. A scene I believe.

3. Hit, nothing happens since it is not a power with the Maintained keyword. Knocked out, probably ends IMO.

4. I'd allow it. (See 1 above) Or he could tear it to pieces. Although you can animate something with up to 60 hits, I'm not sure I'd give that 60 hits if you animated paper. Similarly, I'm not sure a rope deserves the full 60 hits either. But if you animate that statue of Zeus in the Greek antiquities room, watch out! :-)

5. Not sure off the top of my head, and no time to look.

6. My guess is one, but it is just a guess.

Posted: Tue Jul 13, 2010 12:10 pm
by Lindharin
Lindharin wrote:1. I want to see Bashman's answer to this, but I'd allow it given the concept. If it was a knock-out gas instead, then maybe not. But if they cost the same, why is one "better" than the other? Maybe the knock out gas concept could require the Extra Effect enhancement?
I thought about this some on the way back to work, and maybe knock out gas isn't a good example. I'm not sure, would that be immobilize or just a description for a Special Attack? Though it shouldn't really do damage that needs to be healed, soaked, etc.

Anyway, maybe the rope should have been treated as a Grab and then a Restrain wrestling maneuver, instead of an Immobilize. That may model it better.

Posted: Tue Jul 13, 2010 1:11 pm
by Volsung
Lindharin wrote:I have to run out the door in one minute, but I'm really enjoying your brawl - great job guys!
Actually we're enjoying it too :D

Posted: Tue Jul 13, 2010 3:18 pm
by BASHMAN
Hmmm. I'd say that when Immobilized you can use mental powers- but not when dazed. Of course, Linkin Immobilize and Daze would be a pretty powerful combo...

Posted: Thu Jul 15, 2010 2:06 am
by bigsteveuk
Hi Bashman,

Is there any chance you could have a look at some of my questions pretty please.

Regards,

Steve

Posted: Thu Jul 15, 2010 2:15 am
by bigsteveuk
If it was a knock-out gas instead, then maybe not. But if they cost the same, why is one "better" than the other?
I think you have to be careful with how detailed you get else you will be heading into M&M territory. Each has an advantage ok the gas knocks you out (effects mental and physical), but then the rope isn't effected by wind. Also gas masks or filters etc don't work with magic rope.

Posted: Thu Jul 15, 2010 2:24 am
by BASHMAN
2. Whats the lifespan of an animated object?
One scene usually, I'd say (until it's dismissed or destroyed)

3. If the owner of the animated object is hurt, knocked unconscious etc what happens?
The animated object would become inanimate (remember, the power demands concentration)

4. Volsung characters brawN is not enough to escape the immobilisation. Could she use telekinesis in place of her strength?
Yep (IMO, so long as the immobilization is something physical).

5. How many conjured items can you have at any one tiem e.g could I conjure armour, sword, shield?
Conceivably you could conjure all those things. Each would take a seperate roll. As Narrator (not as game designer) I'd rule that once you fail you're done for the page though - just to keep it from going forever.

6. How many conjured items can you make in a round?
Presumably there isn't a firm limit, but see above.

7.A character with invisibility is bound by a rope, if he foes invisible does the rope also go invisible?
I'd say yes, at least the rope that is touching his person. If he's draging a bunch of slack behind him, I'd say that it's visible (but if he reels it in, it won't be).

Posted: Thu Jul 15, 2010 2:56 am
by Volsung
My turn :wink:
When a character undergo the immobilization power, he can't move nor attack.
So can he dodge?
Volsung wrote:And what if I try to steal that ring he cling to so much with telekinesis?
Gentlemen? how am I supposed to deal with this?
Telekinesis versus brawn?

Posted: Thu Jul 15, 2010 4:24 am
by bigsteveuk
Another Animate rope question or two

1.
Panel 1 I entangle him in the rope and he becomes subject to immobilisation.

Panel 2 He hasn't escaped so I teleport near him and try to thump him.

Do I get the attack with advantage of him being bound or does he instantly get free and I gain not advantage?

2.
A character with invisibility is bound by a rope, if he foes invisible does the rope also go invisible?
I'd say yes, at least the rope that is touching his person.
Can I concentrate on something I can't see or would I lose all power over it?

P.S Thanks for the help and sorry to throw all these questions at you.

Posted: Thu Jul 15, 2010 9:09 am
by Lindharin
Volsung wrote:When a character undergo the immobilization power, he can't move nor attack.
So can he dodge?
Yes. You can see Bashman's post here. You can dodge, but there can be a penalty. The book lists fighting in handcuffs as a -2, for example.
Volsung wrote:And what if I try to steal that ring he cling to so much with telekinesis?
Gentlemen? how am I supposed to deal with this?
Telekinesis versus brawn? [/i]
Since a ring probably isn't an easily taken gadget, I think it would be pretty tough, I'm not sure you want to set a precedent that non-gadget powers can be swiped with TK. I might think about using a power stunt to change your Telekinesis into a Nullify, and use that as the mechanic for removing it.

But you can use mental powers like Telekinesis through the force field, so you can also directly attack your opponent. Use TK to make a Grab maneuver, then you can follow up the next panel (or the same, if you succeed by 10 on the grab) with other wrestling maneuvers like restraining him, squeezing him, etc.

Posted: Thu Jul 15, 2010 9:42 am
by bigsteveuk
Since a ring probably isn't an easily taken gadget, I think it would be pretty tough.
That's what I thought but didn't want to sound biased. Also it would take very fine manipulation to just target the ring.

Posted: Thu Jul 15, 2010 10:50 am
by Lindharin
Although thinking about it some more, it is a conjured item and not a bought power, which should give it less status than powers you actually have bought, even if they also come from a ring, like Green Lantern's. So maybe there's no concern about precedents.

And to some extent, the form of the conjured item (at least magical ones) is irrelevant. It's basically up to the user, and it could just as easily have been a Wand of Force that makes the force field, instead of a ring. Should the fact that the person put it in the shape of a ring, instead of a wand, affect how easy/hard it would be to overcome the conjured item? Why would anyone ever make a magic wand then? Maybe conjured items should all be required to have the Gadget limitation, and the creator can choose which type (fragile, easily taken, etc.) Then the wand would be easily taken, but the ring would be fragile and subject to direct attack.

Just a thought...

Posted: Thu Jul 15, 2010 11:28 am
by bigsteveuk
Maybe conjured items should all be required to have the Gadget limitation
Not a bad idea, but would they also get the limitation benefit e.g would it cost less?

It's a tricky thing also cause say I am subject to that. What stops be from pulling a wand and ring which both do the same job make my mind checks. Only one can be snatched so I still gain the benefit from one.

In some ways it would almost be better if there was a limit to the points value of magic/special items. Cause in theory over a couple of rounds I could arm myself with multiple 3 points powers if I made good Mind rolls.

Posted: Thu Jul 15, 2010 2:05 pm
by BASHMAN
I would say as Narrator- "No more than 1 "powered" item can be conjured at once. You can conjure numerous "ordinary" items, but only one at a time that emulates some power.