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Powered Armour Str Boost

Posted: Fri Jun 18, 2010 7:14 am
by bigsteveuk
Hi Guys,

Question, say you have a normal guy who wears powered armour and it grants a STR boost, how you apply that.

I have seen the boost ability but as far as I am aware that only works under limited conditions.

What if it's a general enhancement to all applications of str?

Regards,

Steve

Posted: Fri Jun 18, 2010 10:11 am
by gryfn
hi im fairly sure there are no enhancements for stats
you just buy the stats you want when your in the armor and that's it . although you might qualify for the normal disadvantage , you could put a note somewhere saying what your str and agi without the armor if you want.
the way the gadget rules work allow for gadgets which garner no dividend but still somewhat limit the power
there on page 37 if you want a realistic battle suit which can be damaged separately ,but i would advise you not to its simpler to just buy the stats and powers , and bash is all-about the simple

Posted: Fri Jun 18, 2010 11:29 am
by Lindharin
Yep, gryfn is right that the simplest way is to buy your stats the way they should be while in armor, and then take the Normal disadvantage to represent that your actual stats outside of armor are lower.

However, if you really don't like that for some reason (like the character doesn't qualify for Normal due to other innate powers), there is an alternative that might be a little questionable but should work.

Take Boost with the limitation of Strength Only (ie, damage, lifting, jumping, etc.), and then either Boost: Soak Only (or Armor) to up your soak. The cost comes out identical - for every 2 pts spent, you get an extra x1 on all the normal aspects of Brawn. You can only buy 3 ranks of each though, but that is enough to take you from a "normal" Brawn of 2 up to an effective Brawn of 5 in your power armor.

But unless there is a real reason to do it that way, I'd suggest just buying the stats normally and use the Normal disadvantage to note that his stats out-of-armor are lower. See the Power Armor archetype on page 118; he's only got Brawn 1 out of the armor (listed in the suggested Disadvantages section) but is built with Brawn 4. That works because you're really "buying" your heroic status, not your secret identity.

And just to be complete, a third option might be to use a variation on the Alter Ego advantage. It focuses on having to distinct personalities, but mechanically it allows you to have two different character sheets with different stats, powers, etc. So you could have, for example, a 25 pt street-level hero who also has powered armor and is a 40 pt world-class hero while wearing it, each with their own character sheet (and presumably the powered armor version includes everything from the other version and just adds new stuff on top). But you'd need Narrator permission, since you aren't actually changing personalities.