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Multiple powers in a single multipower slot

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Lindharin
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Multiple powers in a single multipower slot

Post by Lindharin »

Hi,

The wording of the Multi-Power enhancement implies that you can only have one power per "slot". You have one base power, and each additional power seems to be a singular alternate choice.

Is it possible to have multiple cheaper powers occupy one "slot" of a Multi-Power, like the way M&M handles array slots where multiple powers could jointly occupy one position in the array as long as their total points are not greater than the base power?

Here are some character examples, the first from another post on the forums, the others from characters that came up in my home game. In each example, assume the character has a multipower with various abilities, and the most expensive is 6 or more points.

The character can become intangible and walk on air (ie, a rank or two of Flight), but can't use the other powers while doing so. Could Ghost Form 3 plus Flight 2, with a combined price less than the 6 points per slot of the multipower, be put together as one alternate configuration of the multipower? Note that linking isn't necessarily appropriate because he can walk through walls without flying (although the reverse may not be true, but that is another issue that could be handled by a limitation on the Flight).

The character is a magician and one of his alternate "spells" gives him Clairvoyance (Precognition) and Danger Sense. Linking wouldn't be appropriate because he should have Danger Sense while walking down the street, whether or not he is actively trying to use Precognition.

The character has a suit of powered armor that can shift power to various sub-systems. One set of sub-systems is his sensory gear, including Super Senses (Infravision, Telescopic Vision) and Keen Senses (Vision) and Keen Senses (Hearing). Could they all be part of one multipower configuration without using Linking, since he should be able to use Keen Hearing with or without Infravision actually turned on, etc.

Thanks!
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BASHMAN
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Post by BASHMAN »

No, each slot is +1 cost, or +2 cost if the power is from another category.

I think to have Flight while Intangible you take Ghost Form LINKED with Flight. He can walk through walls sure- just because you have flight turned on doesn't mean your feet can't be touching the ground. Especially when you are intangible and would thus have no drag moving that way.

If his Clairvoyance is only for the Future, that is only a 1pt power anyway. He could just have that up all the time. If not- Take the Grimoire Advantage, and have that in his "sidebar" of spells to swap in for other things.

Hold up- a magician.... with POWER ARMOR? That's new.

For the senses- sure that can be Multi-Powers. Not a bad way to do it at all since Keen Senses is in the same category as Infared vision...
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Post by BeardedDork »

Hold up- a magician.... with POWER ARMOR? That's new.
Nope, that's Doctor Doom. We just almost never see the magic aspect.
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Lindharin
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Post by Lindharin »

Good point! :-)

Although actually, those were three separate examples that all came up, one here on the forums and the other two in my own setting.
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