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First ever BASH issue completed!
Posted: Wed Jun 09, 2010 2:32 am
by -HF-Aardvark892
Just got home after a long episode of playing BASH UE for the first time, and it was a resounding success. Every player was completely impressed with the simplicity and versatility of the game, and we had a blast! They were trying to rescue some "soon to be accused" innocents (a la Minority Report) from a trio of Supers that work for an evil corrupt government in a futuristic Hong Kong. There were a couple of snags (such as how many illusions can you have going at the same time and how long do they last??), but overall it was very smooth, the dice mechanic worked exactly as the numbers indicated they would, and everyone is now excitedly building thier first characters (they all used the pre-gen'd Street level'ers in the book).
Kudo's to the BASHMAN and everyone else involved in this super game!
Posted: Wed Jun 09, 2010 2:46 am
by BASHMAN
I have to say, the most rewarding part of doing this is reading posts and emails like that!
Posted: Wed Jun 09, 2010 12:54 pm
by BASHMAN
Btw for illusion I'm adding this to the errata:
. An illusion will last as long as it is in your line of sight; it will fade 3 pages after that. For longer illusions, see the Extended Duration enhancement. As a 1pt Enhancement you can create a “triggered” illusion that lasts for 3 pages after a certain contingency is met; i.e. an illusion of a ghost that appears when someone enters the graveyard, etc.
Posted: Wed Jun 09, 2010 6:47 pm
by -HF-Aardvark892
Thanks go to The BASHMAN!
Posted: Wed Jun 09, 2010 9:23 pm
by MrJupiter
BASHMAN wrote:Btw for illusion I'm adding this to the errata:
. An illusion will last as long as it is in your line of sight; it will fade 3 pages after that. For longer illusions, see the Extended Duration enhancement. As a 1pt Enhancement you can create a “triggered” illusion that lasts for 3 pages after a certain contingency is met; i.e. an illusion of a ghost that appears when someone enters the graveyard, etc.
Very excellent!