Teenage Mutant Ninja BASH!
Posted: Tue Feb 26, 2019 10:43 pm
Howdy folks! My gaming group is thinking of doing a TMNT-type setting/game, and we are considering systems. Now, BASH has become an all-time favorite of mine, so it is always one of the first options I consider, but I've been trying to decide how well it would work. Of course, BASH is super flexible and I'm sure could easily accommodate the idea, but this is the first game I'm not running, and a neophyte GM is taking over, so I'm trying to give him a soft launch.
That means giving him as much help and as little work in adaptation as possible. (The group has rejected the classic TMNT and Other Strangeness system, so they don't have access to all of those materials.)
I was wondering if there has been anything released in the Awesome Powers or what-have-you that might work for a TMNT-type game, where the players are playing mutant animals of a fairly low, street-level power level.
That means giving him as much help and as little work in adaptation as possible. (The group has rejected the classic TMNT and Other Strangeness system, so they don't have access to all of those materials.)
I was wondering if there has been anything released in the Awesome Powers or what-have-you that might work for a TMNT-type game, where the players are playing mutant animals of a fairly low, street-level power level.