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Creative Transformations

Posted: Sun Apr 10, 2016 8:38 am
by Sijo
The Advantages Instant Change and Alter Ego don't have to limit the character to being unable to access all his Powers in one form (unless he has the Normal Disadvantage.) In fact, the character could have more than two forms and spread his super attributes between them as he wishes. Note that Alter Ego also provides the character with multiple personalities.

Example: Elemental Man wants to have Powers based on the four elements (Air, Earth, Fire and Water). In addition, he wants to have to have four Weaknesses as well, but the Narrator won't allow this as he feels it's too unbalancing. One way around this is to assign Instant Change, and declare he has four elemental forms. That way, he *can* be allowed to have four weaknesses, one for each form, as only one is in effect at a time.

Another classic effect that can be achieved this way is "Fusing" two or more characters into the same being. All characters involved must have the same transformative Advantage. Often, there is a connection between them, represented by advantages such as Sidekick or Contacts or Disadvantages such as In A Relationship or Ward. In the Case of Alter Ego, it must be stated whether the new form has its own personality, or is under the control of its component minds.

Posted: Sun Apr 10, 2016 10:09 am
by MrJupiter
Great ideas, Sijo. Instant Change is an advantage that happens to have the shortest description of them all, butI like the interpretation you've given it that essentially says, "You can instantly transform from your secret id/normal mode to any of your super modes." I don't think that this would be any real violation of the intention of the rules as long as the culmination of all of the various super form's powers still fit within the total CP range specified by the narrator.

All four characters would have different interpretations of Special Attack 4 (one had a fire blast, the others: wind, water, and earth blasts) for same CP costs of that one power. If the different super forms had unique interpretations of that Special Attack power (i.e. only fire and water forms were blasts; the air form creates a cyclone, and earth form "explodes" the ground beneath the target's feet), then simply apply the Variable enhancement to it. Even if the hero's fire form could fly like the HUMAN TORCH and the others couldn't, but the CP cost of all forms is still within the assigned range (higher than campaign level Character Point totals earn the player Setbacks) then all is still acceptable.

Posted: Sun Apr 10, 2016 1:22 pm
by Sijo
Exactly, Mr. Jupiter. My suggestions above aren't meant as "cheats"- the character must still fall within campaign point levels or suffer from Setbacks.