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Using Cosmic Powers in regular campaigns

Posted: Tue Nov 24, 2015 10:20 pm
by Sijo
As noted in UE, this is a valid option (and many characters in the comics use it, Scarlet Witch clearly has Fate for example.) As long as a power cap is applied, I think it is is acceptable. But I have a question: some Cosmic Powers allow you to simulate other powers; for example Creation gives you several Combat powers. But, what level do they work at? Since the minimum cost for a Cosmic power is 5 points, are they all at level 5, or level 1? Also, can all these powers be used *simultaneously* or only one at a time?

My take is that they work at Level 5, but can only be used one at a time (otherwise the power would be too weak, or too strong.)

Posted: Sat Nov 28, 2015 10:16 pm
by xBlackWolfx
I actually have a minion that has that one 'all powers' power. They're essentially beings from another realm that can do anything, and I mean anything. The only real theme to them is they're highly unpredictable (thinking of giving them a limitation that they can't use the same power twice in a given issue or scene). The world is primarily a street-level world btw. But I consider having a minion with a cosmic-scale ability acceptable since well they are supposed to be powerful beings from another realm. Though I think I would limit fights to just one of these things at a time. And besides, I do have other other-worldly beings which are much more down-to-earth.

Posted: Sat Nov 28, 2015 11:09 pm
by BASHMAN
Sijo, the way it works is every 5 ranks gives X ranks in the listed powers that can be used in a combination as you see fit. So if you have Omnipotence 20 that is like 4 ranks in just about any power. You could use this as 4 ranks in whatever you want, or 2 ranks in two different powers, use it to add enhancements to 4 different powers, etc.

Posted: Sun Nov 29, 2015 8:59 am
by Sijo
Bashman: So, all Cosmic Powers that simulate other powers work like Omnipotence for such purposes? If I have Creation in a campaign with a level 5 cap, must I buy it at that level, and then use it as 5 levels to be redistributed in the powers listed from panel to Panel?

Oh, and can the Cosmic-Level effects still be used in capped campaigns (For example, Creation 5 still makes permanent items, but nothing else.) And if so, must a "Price" still be paid?

Posted: Thu Dec 03, 2015 7:16 pm
by BASHMAN
Sijo those last questions are best answered by the Narrator of the campaign. The Narrator can choose to set that as a limit or not to do it. Personally I do allow some low-level cosmic powers for World-Class Heroes, but not everyone does.

Posted: Thu Dec 03, 2015 7:17 pm
by BASHMAN
Regarding the previous question, all Cosmic Powers have to be bought in 5-rank increments.

If the campaign cap is 5 points, then you probably shouldn't be able to have more than that.

Posted: Wed Dec 30, 2015 10:11 pm
by MrJupiter
BASHMAN wrote:Regarding the previous question, all Cosmic Powers have to be bought in 5-rank increments.

If the campaign cap is 5 points, then you probably shouldn't be able to have more than that.
Right, and that 1 level of, say, Creation (for 5 character points) allows you to pick any one of those listed powers to have at Level 1 for that Page. Next Page you might want your character to switch to a different power at Level 1 (IIRC).

Posted: Thu Dec 31, 2015 2:10 am
by BASHMAN
Mr J, to avoid confusion I always just say 5 ranks of "insert cosmic power here". I don't say "1 rank = 5 points" because I think that might confuse people.

But you do have to buy them in 5 rank increments.

Posted: Fri Jan 15, 2016 7:25 pm
by MrJupiter
BASHMAN wrote:Mr J, to avoid confusion I always just say 5 ranks of "insert cosmic power here". I don't say "1 rank = 5 points" because I think that might confuse people.

But you do have to buy them in 5 rank increments.
Right. Thanks for the correction.