Tips for making characters WITHOUT going over-budget?
Posted: Mon Feb 23, 2015 4:18 am
A recurring problem I've been having is making my characters with too many points. Often I end up 5 or more points over budget for the intended power level! I'm having this problem mostly with magic characters, because I feel so inclined to give them a huge number of abilities.
First I made a world-class character who's also meant to be physically powerful (he's a druid, so he kind of has a 'wild-man' theme to him). He ended up being worth like 45 points, so I had to decide which of his spells to remove, and that wasn't an easy choice since he has so few of them to start with (most are worth 4 or 5 points).
Today, I started work on a street-level witch character. This time I tried giving her low attributes (B1 A1 M2), so I would have more to invest in powers (kinda thought the druid's attributes were mostly what ate up so many points), and most of her powers have the casting limitation to further reduce the cost. But somehow, I ended up giving her 23 points worth of powers. Spent the rest of the day trying to whittle it down to 17. And I was trying to be careful to not go over-budget this time, but obviously I somehow lost count. Ended up having to remove pretty much half of her spells, since most of them were only worth 1 or 2 points.
I didn't have this problem with a werewolf character I hand-made, so I think it might just be a problem with magic characters since I'm inclined to give them so many spells. The book itself only has two pre-made examples: one's mystery-men-level and the other is world-class. The world-class one is the kind of character I tend to aim for when I make mages.
Does anyone have any tips? Right now, I'm thinking about just making a street-level paragon to see if I go over-budget with that.
First I made a world-class character who's also meant to be physically powerful (he's a druid, so he kind of has a 'wild-man' theme to him). He ended up being worth like 45 points, so I had to decide which of his spells to remove, and that wasn't an easy choice since he has so few of them to start with (most are worth 4 or 5 points).
Today, I started work on a street-level witch character. This time I tried giving her low attributes (B1 A1 M2), so I would have more to invest in powers (kinda thought the druid's attributes were mostly what ate up so many points), and most of her powers have the casting limitation to further reduce the cost. But somehow, I ended up giving her 23 points worth of powers. Spent the rest of the day trying to whittle it down to 17. And I was trying to be careful to not go over-budget this time, but obviously I somehow lost count. Ended up having to remove pretty much half of her spells, since most of them were only worth 1 or 2 points.
I didn't have this problem with a werewolf character I hand-made, so I think it might just be a problem with magic characters since I'm inclined to give them so many spells. The book itself only has two pre-made examples: one's mystery-men-level and the other is world-class. The world-class one is the kind of character I tend to aim for when I make mages.
Does anyone have any tips? Right now, I'm thinking about just making a street-level paragon to see if I go over-budget with that.