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Special Effects on high rolls

Let's talk about the very awesome BASH!
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endou_kenji
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Special Effects on high rolls

Post by endou_kenji »

I was discussing with Chris (BASHMAN) about the possibility of adding a special effect rule on high-hit rolls.
You would get a special effect that you can aply every 10 above the target's defense roll.
For example:
- you can add +5 to damage for every 10 above the defense's roll
- you can knock the target back 1 additional square for every 20 above, and so on...

What do you guys think?

BASHMAN's reply:
What I was thinking was every 10 you beat the target's defense by, you get a "point". For right now, let's call it an "FX Point". You spend these points to augment the attack in some way. One FX Point would buy you +5 Result to Damage. Two could be used to retro-actively do a Called Shot (so Trip, disarm, etc.) Three would let you stun the target for 1 page. These things might be especially nice for situations when a character seems otherwise unable to damage the target.
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endou_kenji
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Post by endou_kenji »

crap, it got posted on the wrong session... can someone move it to the lab, please? >_<
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