I need rules clarification on a few things.
Posted: Sun Dec 14, 2014 3:18 am
I bought this game years and years ago when I was trying to develop my own tabletop rpg (as in right before ultimate edition was released). Recently, my sister agreed to try out an actual tabletop rpg with me. I was going to run basic fantasy, but that game is designed under the assumption that you have a whole team of characters, its not meant to be played with a solo character. Then it dawned on me, I have ALOT more easy rpgs in my folder here other than basic fantasy, and my sister is far far more interested in superhero settings any (she's a huge fan of the hulk).
Anyway, I've been re-reading the book to learn how to play the game again, and I need a few rules clarifications. I say 'a few', because I will likely have more as I read through the book and I'd prefer to not spam the forums.
And just a note, I do know this system didn't completely appeal to me back then, but I've realized that there is no 'perfect' system for me, and honestly I was in no position to judge it any since I had never played a tabletop rpg before. So I recently changed focus, I'm just gonna pick a system (a simple once, since neither me or my sister has done this before) and go with it, see how it turns out. I do think I offended the creator because of my opinions in the past, and I do apologize for that.
Now, moving on to the actual topic of this thread...
My first question is how some 'extended checks' work. Some of them clearly say they're opposed checks, but they also have a set target number! My assumption is that its supposed to be a race, with whoever getting to the goal first winning that contest.
My second one is in regard to vehicles, what happens if the vehicle is totaled? Does that mean you lose the vehicle until you can buy a new one? What if you have the 'super vehicle' advantage, do you basically lose it when you lose your vehicle? Or do they just get a new one for free? I doubt this will come up in gameplay, but I do know that actual gameplay can be rather unpredictable, and I have no idea what kind of character she's going to make (I've only given her a free demo of the first edition I got before I bought any of the books, I just printed out the ultimate edition and she has yet to even see that).
I also kind of have a third question, though I think I figured it out anyway. It has to do with 'called shots'. I surmise that what its referring to is you do a normal contested contest (or w/e its called in this game) and the defender gets a +10 result bonus essentially?
edit: Like I said, I discovered something else I need to ask. In the book, it clearly indicates if you're hit while flying, you begin to fall, but is it possible to start flying again before you hit the ground (assuming you have enough time to do so)? The book says nothing about this. Either I would just use an agilty or atheltics roll to determine success, or I would just say the character starts flying again after falling for another panel.
Anyway, I've been re-reading the book to learn how to play the game again, and I need a few rules clarifications. I say 'a few', because I will likely have more as I read through the book and I'd prefer to not spam the forums.
And just a note, I do know this system didn't completely appeal to me back then, but I've realized that there is no 'perfect' system for me, and honestly I was in no position to judge it any since I had never played a tabletop rpg before. So I recently changed focus, I'm just gonna pick a system (a simple once, since neither me or my sister has done this before) and go with it, see how it turns out. I do think I offended the creator because of my opinions in the past, and I do apologize for that.
Now, moving on to the actual topic of this thread...
My first question is how some 'extended checks' work. Some of them clearly say they're opposed checks, but they also have a set target number! My assumption is that its supposed to be a race, with whoever getting to the goal first winning that contest.
My second one is in regard to vehicles, what happens if the vehicle is totaled? Does that mean you lose the vehicle until you can buy a new one? What if you have the 'super vehicle' advantage, do you basically lose it when you lose your vehicle? Or do they just get a new one for free? I doubt this will come up in gameplay, but I do know that actual gameplay can be rather unpredictable, and I have no idea what kind of character she's going to make (I've only given her a free demo of the first edition I got before I bought any of the books, I just printed out the ultimate edition and she has yet to even see that).
I also kind of have a third question, though I think I figured it out anyway. It has to do with 'called shots'. I surmise that what its referring to is you do a normal contested contest (or w/e its called in this game) and the defender gets a +10 result bonus essentially?
edit: Like I said, I discovered something else I need to ask. In the book, it clearly indicates if you're hit while flying, you begin to fall, but is it possible to start flying again before you hit the ground (assuming you have enough time to do so)? The book says nothing about this. Either I would just use an agilty or atheltics roll to determine success, or I would just say the character starts flying again after falling for another panel.