The Disarm Blues...
Posted: Thu Mar 06, 2014 4:07 pm
Hello folks,
I was wondering if anybody has experienced what my gaming group perceives to be the mechanical weakness of disarm attempts, and, if so, how they've worked around it.
For example:
"Normal" 20-point hero has BR 2 and AG 2, vs. Minion Mook with DEF of 7.
Average roll for the hero (theoretically at the peak of human agility) is 14 (7x2=14), yet he'd need at least a 17 to hit on a called shot/disarm attempt at the accountant mook without any formal training holding a gun.
And this is without any special powers meant to increase the chances for disarm. It could theoretically take at least half a dozen character points (between increased Ag to hit for non "normals", or purchasing Disarm Expert or Weapons Mastery or Grapple MAM, etc.) to level this playing field in a way to make disarming possible - and this would be against a minion!
Is the 10 point penalty for a called shot in this case too much for a 2d6 based system? Could a Hindrance penalty to the dice roll or a multiplier penalty be better suited?
Help me Bashman-wan Kenobi. You're my only hope.
I was wondering if anybody has experienced what my gaming group perceives to be the mechanical weakness of disarm attempts, and, if so, how they've worked around it.
For example:
"Normal" 20-point hero has BR 2 and AG 2, vs. Minion Mook with DEF of 7.
Average roll for the hero (theoretically at the peak of human agility) is 14 (7x2=14), yet he'd need at least a 17 to hit on a called shot/disarm attempt at the accountant mook without any formal training holding a gun.
And this is without any special powers meant to increase the chances for disarm. It could theoretically take at least half a dozen character points (between increased Ag to hit for non "normals", or purchasing Disarm Expert or Weapons Mastery or Grapple MAM, etc.) to level this playing field in a way to make disarming possible - and this would be against a minion!
Is the 10 point penalty for a called shot in this case too much for a 2d6 based system? Could a Hindrance penalty to the dice roll or a multiplier penalty be better suited?
Help me Bashman-wan Kenobi. You're my only hope.