Page 1 of 1

Granulise a big bad

Posted: Tue Feb 18, 2014 12:11 pm
by bigsteveuk
Hi Guys,

Question in my face to face game they will meet a big bad, which is basically a suit of Atlantian Battle Armour maybe something like this

http://www.deviantart.com/art/Golem-Concept-353884935

Now they are mystery men level so an all out fight won't work, what I want is for them to kinda dissect it.

So like when X-men first met a Sentinel they had to take it apart piece by piece.

So say it's got a shoulder mounter weapon, or maybe the power source is in a armored compartment, how would you rule them disabling it.

Sort of snow speeder vs AT-AT, a direct attack won't work, they need to be sneaky.

Cheers,

Steve

Posted: Wed Feb 19, 2014 12:44 am
by BASHMAN
You could build each part as a seperate "creature". That is the simplest way.

You could also allow someone in the party an extended "Technology/Sabotage" check (once they get access to the right area) to bring it down.