First Game!
Posted: Fri Jul 19, 2013 12:47 pm
So, the group I'm in did our first Supers game with BASH and generally had a great time. Everything went relatively smoothly. We're still getting used to the rules, but all in all things went quite well.
We did run into two small issues;
A character with Confusion (which he conceptually visualized as a fog obscuring people's sight) wanted to know if Super Senses could automatically thwart his power. We were split. Some of us thought yes, while others thought it would require a perception roll.
Also, a player tried to persuade, not intimidate, some villains to stand down and stop endangering innocents. We decided to use the rules for intimidation, since we couldn't find specific rules on persuading in combat. The person rolled double 6s which exploded and succeeded despite the negative dice modifiers assigned by the GM, which then game the villains negatives on their actions. Does this sound right? Is there a better way? Is persuasion more suited for non-combat situations in this game?
We did run into two small issues;
A character with Confusion (which he conceptually visualized as a fog obscuring people's sight) wanted to know if Super Senses could automatically thwart his power. We were split. Some of us thought yes, while others thought it would require a perception roll.
Also, a player tried to persuade, not intimidate, some villains to stand down and stop endangering innocents. We decided to use the rules for intimidation, since we couldn't find specific rules on persuading in combat. The person rolled double 6s which exploded and succeeded despite the negative dice modifiers assigned by the GM, which then game the villains negatives on their actions. Does this sound right? Is there a better way? Is persuasion more suited for non-combat situations in this game?