Knocking someone back into someone else
Posted: Tue Mar 26, 2013 3:27 am
Just started running Bash! for my group this past Sunday and we had a blast! One situation arose however that I wasn't sure how I should handle and figured I'd ask here to see how some of you folks would handle it.
One of the heroes used a Push attack on a bad guy. He generated a ton of knockback. It just so happened that there were several other bad guys in a row behind the guy who got knocked back. This was a group of minions and I believe we had five of them all lined up nicely. So the hero generated upwards of 100 feet of knockback, blasting the guy backwards where after a mere five or six feet, another bad guy was waiting. Behind this second bad guy was a third, and then a fourth and finally a fifth.
Since they were minions I just pretty much ruled that they all slammed into each other Three Stooges style and ended up unconscious in a tangled pile. I was okay with that because they were minions but if this had happened with actual villains, I would like a better way to handle it.
So how would some of you more experienced GMs handle this situation? If the first guy in a row is hit and knocked back 100 feet but there is a guy directly behind him about five feet away, does he automatically slam into him or does the second guy get a defense roll to try to get out of the way? How much is the knockback reduced when the first guy runs into the second? Any interpretations would be greatly appreciated.
One of the heroes used a Push attack on a bad guy. He generated a ton of knockback. It just so happened that there were several other bad guys in a row behind the guy who got knocked back. This was a group of minions and I believe we had five of them all lined up nicely. So the hero generated upwards of 100 feet of knockback, blasting the guy backwards where after a mere five or six feet, another bad guy was waiting. Behind this second bad guy was a third, and then a fourth and finally a fifth.
Since they were minions I just pretty much ruled that they all slammed into each other Three Stooges style and ended up unconscious in a tangled pile. I was okay with that because they were minions but if this had happened with actual villains, I would like a better way to handle it.
So how would some of you more experienced GMs handle this situation? If the first guy in a row is hit and knocked back 100 feet but there is a guy directly behind him about five feet away, does he automatically slam into him or does the second guy get a defense roll to try to get out of the way? How much is the knockback reduced when the first guy runs into the second? Any interpretations would be greatly appreciated.