Normal people can't succeed at skills... so....
Posted: Sat Mar 23, 2013 11:51 pm
After a bunch of playtesting of BASH! (I only call it play-testing 'cause I've not mastered the system to memory yet and I always like evaluating new ideas my group has for potential House Rules if we think are needed)... After playing lots, and another group that one of my players is in having thought about this, we've come to the conclusion that SKILL checks stink for any character (PC or NPC) with Attribute Rank 1 and even worse for Rank 0.
What we've come to is our thought that a Rank 0-1 character cannot on average succeed at a basic normal difficulty check on any skills they have, and even worse if they don't have that skill.
We understand you CAN raise skill ranks with Skillful. But that seems like a clunky "fix" that's not really addressing the issue at all.
So...
We talked about upping the base Attribute level by 1, letting any character "start" with x1 in all stats for free, then choose to go down to a 0 or up from x1. But that is clunky, 'because it really breaks most powers skewing the difficulty curve, which would then need to be "fixed" ... etc.. etc...
So. I suggested the House Rule to FIX the problem. I think it works all around, but would love to hear any thoughts as to why it might not, complications of this fix, or why there's no need for a "fix" in the first place. My solution is:
On any Skill check or power that involves skill checks, you simply add an automatic +x1 Multiplier Bonus to ANY skill ranks you have or roll x1 if you have a 0 stat. So....
Stat 0 = a total of x1 Skill check.
Stat x1 = a total of x2 Skill check.
Stat x2 = a total of x3 Skill check.
Stat x3 = a total of x4 Skill check.
etc...
adding any additional Skill slots, etc... as normal.
The ONLY other changes you'd then need are for things that are static Difficulty Target Numbers, you only simply need to add a +10 to that Diff to hit the probability correctly again. But there are relatively few of those to worry about.
This +x1 MB to any Skill check also carries across to have one additional "rule". That +x1 give 1 additional automatic Skill slot in Physical skills (for Agility) and 1 additional automatic Skill slot for Mental skills (for Mind).
This "fixes" a minor gripe I've had, that Skilled characters need more slots without buying extra (all the time) for Skillful power, because in the end doing so just inflates their point cost for not much benefit to account their total Character Point value as a character (for determining how many HPs you get).
So.
What do you think?
What we've come to is our thought that a Rank 0-1 character cannot on average succeed at a basic normal difficulty check on any skills they have, and even worse if they don't have that skill.
We understand you CAN raise skill ranks with Skillful. But that seems like a clunky "fix" that's not really addressing the issue at all.
So...
We talked about upping the base Attribute level by 1, letting any character "start" with x1 in all stats for free, then choose to go down to a 0 or up from x1. But that is clunky, 'because it really breaks most powers skewing the difficulty curve, which would then need to be "fixed" ... etc.. etc...
So. I suggested the House Rule to FIX the problem. I think it works all around, but would love to hear any thoughts as to why it might not, complications of this fix, or why there's no need for a "fix" in the first place. My solution is:
On any Skill check or power that involves skill checks, you simply add an automatic +x1 Multiplier Bonus to ANY skill ranks you have or roll x1 if you have a 0 stat. So....
Stat 0 = a total of x1 Skill check.
Stat x1 = a total of x2 Skill check.
Stat x2 = a total of x3 Skill check.
Stat x3 = a total of x4 Skill check.
etc...
adding any additional Skill slots, etc... as normal.
The ONLY other changes you'd then need are for things that are static Difficulty Target Numbers, you only simply need to add a +10 to that Diff to hit the probability correctly again. But there are relatively few of those to worry about.
This +x1 MB to any Skill check also carries across to have one additional "rule". That +x1 give 1 additional automatic Skill slot in Physical skills (for Agility) and 1 additional automatic Skill slot for Mental skills (for Mind).
This "fixes" a minor gripe I've had, that Skilled characters need more slots without buying extra (all the time) for Skillful power, because in the end doing so just inflates their point cost for not much benefit to account their total Character Point value as a character (for determining how many HPs you get).
So.
What do you think?