Actions while Jumping?
Posted: Thu Feb 07, 2013 6:37 pm
From the rule in Super Jumping:
"A jumping character covers 10 squares of distance per panel in mid air. (Thus, the character with 5 Brawn can stay airborne a long time)."
Does that mean that ANY "jumping" goes by this rule? (the power Super Jumping or not, as a normal jump movement with a high Brawn can allow).
Are any other movement types (other than jumping) such as Running, Flight, Gliding, etc... restricted by only 10 sq per round?
And...
When "in the air" with this jumping movement for multiple Panels, can the character do OTHER actions, such as Ranged Attacks or activating other powers, etc...
Essentially my question comes down to:
When in the air for the next Panel after having Jumped, does the character get his FULL Page of actions - limited (of course) by the fact that he's speeding through the air.
So... for example while in the air he might:
- 1st Page's Action: Attack with your Eye-Lazers!
- 2nd Page's Action: SCAN (the power) the several buildings you're zipping past with your Scan power (or X-Ray vision, etc..)
Because...
If I understand correctly, though it's not really spelled out.
Normally everyone gets TWO actions in their normal Page. Generally one to move & one to attack. With the "attack" action being able to swap-down to another Move Action, and any Move Action able to swap-down to another action like activating a power or doing a Skill check.
Is that correct?
I ask, because I may be taking this "basic" idea from other games - where your one "round" is broken up into (usually) TWO actions.
It feels like that's the intent of the way Priority works in BASH! But I'd never asked before...
"A jumping character covers 10 squares of distance per panel in mid air. (Thus, the character with 5 Brawn can stay airborne a long time)."
Does that mean that ANY "jumping" goes by this rule? (the power Super Jumping or not, as a normal jump movement with a high Brawn can allow).
Are any other movement types (other than jumping) such as Running, Flight, Gliding, etc... restricted by only 10 sq per round?
And...
When "in the air" with this jumping movement for multiple Panels, can the character do OTHER actions, such as Ranged Attacks or activating other powers, etc...
Essentially my question comes down to:
When in the air for the next Panel after having Jumped, does the character get his FULL Page of actions - limited (of course) by the fact that he's speeding through the air.
So... for example while in the air he might:
- 1st Page's Action: Attack with your Eye-Lazers!
- 2nd Page's Action: SCAN (the power) the several buildings you're zipping past with your Scan power (or X-Ray vision, etc..)
Because...
If I understand correctly, though it's not really spelled out.
Normally everyone gets TWO actions in their normal Page. Generally one to move & one to attack. With the "attack" action being able to swap-down to another Move Action, and any Move Action able to swap-down to another action like activating a power or doing a Skill check.
Is that correct?
I ask, because I may be taking this "basic" idea from other games - where your one "round" is broken up into (usually) TWO actions.
It feels like that's the intent of the way Priority works in BASH! But I'd never asked before...