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Multipower limitations?

Posted: Thu Jan 31, 2013 7:25 am
by AngryGhost
Whilst multipower powers cannot be used at the same time I am wondering what limitations might be placed on them that aren't immediately obvious.

It might be reasonable to think from the wording that you could only take two powers as a multipower, however when looking at example characters it is apparent that you can add any number of powers at only a 1 or 2 point enhancement.

With this being the case it would be in a players best interest to increase each power to the best they can. I would not, for example, have Damage Aura 3 in a multipower with Force Field 5 for 6 pts when I could have them both at 5 for 6pts.

Whilst there is obvious advantages of taking powers outside of multipowers, these are often relatively cheap, thus allowing a massive range of powers and abilities with maximum potency.

For example, and please correct me if I have the figures wrong.

Temp Contoller

B2, A2, M2 = 12 pts

Immunity 2 Heat and Cold

Resistance 1 Ice, Fire

3pts [possibly work these as linked skill somehow too]

15 total


Temperature Mastery 3 [not sure if this is broad or narrow...]

18 Total

Temperature Multipower 11

Damage Aura 3 (variable [for hot/cold + area], linked w. Continual Damage 3, variable) 6pts

Damage Field 4 (variable) 6 (1 more expensice than Damage Aura)

Force Field 5 (variable) 6

Immobilization 5 (variable)6

Push 5 (Variable)6

Special attack 5 (variable) 6

total 29

take a devestating weaknes and that is a street level character.


is this an abuse of multipower?
is it actually built in a valid manner (not saying it is actually a good build - although advice would also be good!)
is it true that you would want to build each power as close to the highest point power to "make it more potent"

Posted: Thu Jan 31, 2013 10:19 pm
by BASHMAN
With this being the case it would be in a players best interest to increase each power to the best they can. I would not, for example, have Damage Aura 3 in a multipower with Force Field 5 for 6 pts when I could have them both at 5 for 6pts.
That is true; but remember that sometimes you want to build to fit a theme rather than the most power for the points. When I try to madel a character, I usually build the powers based on the effects I want to emulate, and then, afterward, I count up the points.

But you are right; you can have the 5 pt damage aura instead of the 3pt one with no cost difference.

But here is the thing; multi-powers only work 1 at a time. If you put Resistance Heat & Cold in a multi-power with Immunity: Electricity, you have to CHOOSE which one is turned on at any time.

Also, if you have an ongoing effect as part of a multi-power, it TURNS OFF when you use a different power. So your Continual Damage power will stop doing Continual Damage when he uses Force Field. His Damage Fields snuff out as soon as he uses "PUSH" on somebody.

I've made some characters that were very "swiss army knife" characters with 1 huge multi-power, somewhat like "Ultra Boy" from Legion of Super Heroes (he could use all of Superman's Powers, but only one at a time). That character was fun, but definitely has an Achilles heal compared to Superman who can use all of the powers all the time.

Posted: Thu Jan 31, 2013 10:30 pm
by MrJupiter
I'd say that Temperature Mastery would be a Broad scope application of X-Mastery.

The multi-power build you gave really makes that character versatile and illustrates just what that enhancement can do. I'd allow it. That power combo pretty much suits the character's theme. Also, a multi-power is limited in that only one power can be in use at a time. That means that the TEMP's ice chains turn to instant slush, the moment he this to blast another opponent with an ice attack.

[Edit] Ooops. Scooped by BASHMAN.

Posted: Fri Feb 01, 2013 3:12 am
by AngryGhost
Cheers again.

The resistance and immunity are not in the multipower, but yet, powers that are would turn off when another is used - I will make that clear.

Normally I would leave a lot of points left over for power tricks, but as this is a one shot with 5 players, I think this build, or something like it (but perhaps still with Versatile) would make the game run a little quicker.