Multipower limitations?
Posted: Thu Jan 31, 2013 7:25 am
Whilst multipower powers cannot be used at the same time I am wondering what limitations might be placed on them that aren't immediately obvious.
It might be reasonable to think from the wording that you could only take two powers as a multipower, however when looking at example characters it is apparent that you can add any number of powers at only a 1 or 2 point enhancement.
With this being the case it would be in a players best interest to increase each power to the best they can. I would not, for example, have Damage Aura 3 in a multipower with Force Field 5 for 6 pts when I could have them both at 5 for 6pts.
Whilst there is obvious advantages of taking powers outside of multipowers, these are often relatively cheap, thus allowing a massive range of powers and abilities with maximum potency.
For example, and please correct me if I have the figures wrong.
Temp Contoller
B2, A2, M2 = 12 pts
Immunity 2 Heat and Cold
Resistance 1 Ice, Fire
3pts [possibly work these as linked skill somehow too]
15 total
Temperature Mastery 3 [not sure if this is broad or narrow...]
18 Total
Temperature Multipower 11
Damage Aura 3 (variable [for hot/cold + area], linked w. Continual Damage 3, variable) 6pts
Damage Field 4 (variable) 6 (1 more expensice than Damage Aura)
Force Field 5 (variable) 6
Immobilization 5 (variable)6
Push 5 (Variable)6
Special attack 5 (variable) 6
total 29
take a devestating weaknes and that is a street level character.
is this an abuse of multipower?
is it actually built in a valid manner (not saying it is actually a good build - although advice would also be good!)
is it true that you would want to build each power as close to the highest point power to "make it more potent"
It might be reasonable to think from the wording that you could only take two powers as a multipower, however when looking at example characters it is apparent that you can add any number of powers at only a 1 or 2 point enhancement.
With this being the case it would be in a players best interest to increase each power to the best they can. I would not, for example, have Damage Aura 3 in a multipower with Force Field 5 for 6 pts when I could have them both at 5 for 6pts.
Whilst there is obvious advantages of taking powers outside of multipowers, these are often relatively cheap, thus allowing a massive range of powers and abilities with maximum potency.
For example, and please correct me if I have the figures wrong.
Temp Contoller
B2, A2, M2 = 12 pts
Immunity 2 Heat and Cold
Resistance 1 Ice, Fire
3pts [possibly work these as linked skill somehow too]
15 total
Temperature Mastery 3 [not sure if this is broad or narrow...]
18 Total
Temperature Multipower 11
Damage Aura 3 (variable [for hot/cold + area], linked w. Continual Damage 3, variable) 6pts
Damage Field 4 (variable) 6 (1 more expensice than Damage Aura)
Force Field 5 (variable) 6
Immobilization 5 (variable)6
Push 5 (Variable)6
Special attack 5 (variable) 6
total 29
take a devestating weaknes and that is a street level character.
is this an abuse of multipower?
is it actually built in a valid manner (not saying it is actually a good build - although advice would also be good!)
is it true that you would want to build each power as close to the highest point power to "make it more potent"