Flummoxed by Duplication
Posted: Tue Oct 02, 2012 6:11 pm
Trying to wrap my head around the Duplication power.
I understand that you get a number of duplicates depending on your power level, and that you divide your hit-points amongst yourself and your dupes.
So what does the power actually let you do?
It lets you act in various, disparate, locations (but you don't get any extra actions)?
So you could punch a guy with one dupe on one side of a warehouse on round one, then on round two you could have another dupe on the other side of the warehouse flip a switch. So in that sense it also lets you expand your awareness in that you can experience events in multiple, disparate, locations simultaneously?
Is that it?
For that ability, you seem to take the limitation that your hit-points are now reduced per duplicate, and you all count as minions. Which means you no longer roll defense and just take 7 as an average, and you no longer roll to attack, once again taking 7 as an average. Soaks now become an "average" of 5. But they do not get to use the "Gang Rules".
On top of that, they are now much (MUCH) more susceptible to area attacks (since they each have so few hit-points).
I dunno. It just seems that Duplication's disadvantages greatly out-weigh its advantages.
Am I reading this completely wrong?
Lastly, is there a write-up for the iconic duplication gal that shows up in the illustrations (the one in green with the "i" on her chest) to get an idea of how the power is intended to work as the focal pont of a character.
Any help is greatly appreciated.
And here's a link to my flailing attempt to make a duplication character...
http://bashtalk.org/modules.php?name=Fo ... pic&t=1326
I understand that you get a number of duplicates depending on your power level, and that you divide your hit-points amongst yourself and your dupes.
So what does the power actually let you do?
It lets you act in various, disparate, locations (but you don't get any extra actions)?
So you could punch a guy with one dupe on one side of a warehouse on round one, then on round two you could have another dupe on the other side of the warehouse flip a switch. So in that sense it also lets you expand your awareness in that you can experience events in multiple, disparate, locations simultaneously?
Is that it?
For that ability, you seem to take the limitation that your hit-points are now reduced per duplicate, and you all count as minions. Which means you no longer roll defense and just take 7 as an average, and you no longer roll to attack, once again taking 7 as an average. Soaks now become an "average" of 5. But they do not get to use the "Gang Rules".
On top of that, they are now much (MUCH) more susceptible to area attacks (since they each have so few hit-points).
I dunno. It just seems that Duplication's disadvantages greatly out-weigh its advantages.
Am I reading this completely wrong?
Lastly, is there a write-up for the iconic duplication gal that shows up in the illustrations (the one in green with the "i" on her chest) to get an idea of how the power is intended to work as the focal pont of a character.
Any help is greatly appreciated.
And here's a link to my flailing attempt to make a duplication character...
http://bashtalk.org/modules.php?name=Fo ... pic&t=1326