Random Power Creation in Awesome Powers Poll
Posted: Fri Aug 10, 2012 11:04 am
So I think some of you may be aware of this project I've been working on called Awesome Powers. If not, it is a supplement for BASH! Ultimate Edition that includes a vast array of pre-made, detailed powers (and explain how they were built); organized by themes called Power Suites. Issue #1 will feature the Earth, Fire, Wind, Water, Ice, and Electricity Suites. Each Suite also has advice, such as what other Suites combine well with it, good ideas for character names, likely weaknesses, etc.
One big thing I want to have here is Random Power creation, so people can quickly generate a character that is truly unique (using the power Suites, it also prevents it from being too eclectic, as most powers will fit a theme).
So the question is how should I do this? One method is to use only d6s, which requires multiple subtables. Another option is to make it a multiplier 2d6 roll, which would mean that depending on what you were multiplying by, certain results would be much more likely/unlikely. The third option is to use percentile dice. Here are the issues with each:
Only uses 1d6 at a time:
Upside: Simple, using d6 is consistent with BASH! for the most part.
Downside: So many sub tables required it would be obnoxious. If I had to use 2d6 instead, it would make a bell curve that would mean some powers are more rare, etc.
Roll 2d6 and Multiply, with exploding dice
Upside: Most consistent with BASH! UE rules as we know it.
Downside: Hard to make this work to give a decent "spread" of results. Depending on multiplier, some results become impossible (I guess allowing the player a certain # of "Hero Points" to adjust the rolls might be a quick fix for that. Also considering the idea of rolling once at x6, Twice at x5, Three times at x4, etc, type solution, which would make all results possible.
Roll Percentile Dice
Upside: Easiest to implement by far. Rarity of powers much easier to regulate or even out.
Downside: Least consistent with BASH! UE (requires d10s in a system that only uses d6s).
So what do you think? And, if you have another idea, I'm glad to hear it.
One big thing I want to have here is Random Power creation, so people can quickly generate a character that is truly unique (using the power Suites, it also prevents it from being too eclectic, as most powers will fit a theme).
So the question is how should I do this? One method is to use only d6s, which requires multiple subtables. Another option is to make it a multiplier 2d6 roll, which would mean that depending on what you were multiplying by, certain results would be much more likely/unlikely. The third option is to use percentile dice. Here are the issues with each:
Only uses 1d6 at a time:
Upside: Simple, using d6 is consistent with BASH! for the most part.
Downside: So many sub tables required it would be obnoxious. If I had to use 2d6 instead, it would make a bell curve that would mean some powers are more rare, etc.
Roll 2d6 and Multiply, with exploding dice
Upside: Most consistent with BASH! UE rules as we know it.
Downside: Hard to make this work to give a decent "spread" of results. Depending on multiplier, some results become impossible (I guess allowing the player a certain # of "Hero Points" to adjust the rolls might be a quick fix for that. Also considering the idea of rolling once at x6, Twice at x5, Three times at x4, etc, type solution, which would make all results possible.
Roll Percentile Dice
Upside: Easiest to implement by far. Rarity of powers much easier to regulate or even out.
Downside: Least consistent with BASH! UE (requires d10s in a system that only uses d6s).
So what do you think? And, if you have another idea, I'm glad to hear it.