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Bulletproof (using Immunity)

Posted: Sat Aug 04, 2012 9:53 am
by urbwar
Besides my approved project, I'm putting together a series of small adventures (think Savage World style Savage Tales, slightly expanded). In one, the bad guy has these creatures who are bulletproof. Just trying to bounce ideas with others on how to do this.

I know it will involve immunity, but I'd debating whether it should cost 1 pt or 2. I'm leaning towards 2, as I feel heavier projectile weapons being another point kind of fits.

My thinking is 1 pt grants immunity to small arms, and 1 pt grants immunity to machine guns, etc.

Thoughts, comments?

Posted: Sat Aug 04, 2012 10:33 am
by Sunslinger
We play bullets as one type of damage. Another type in our campaign is massive damage. This is damage that is so heavy it my rip some poor hero into pieces (eg getting hit by a rocket). So I'd draw the line there.

Posted: Sat Aug 04, 2012 3:14 pm
by urbwar
Sunslinger wrote:We play bullets as one type of damage. Another type in our campaign is massive damage. This is damage that is so heavy it my rip some poor hero into pieces (eg getting hit by a rocket). So I'd draw the line there.
Well I'm not taking rockets, etc into account, because that's really a different type of weapon to me. I wouldn't consider being immune to bullets to have any effect whatsoever on a rocket.

Posted: Sun Aug 05, 2012 3:42 am
by Sunslinger
That was just an example ;)

Take a mounted machine gun/cannon with very big rounds. If I'd deem them not just makin a few holes but just shredding things to pieces I'd probably consider its damage massive.