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Power Enhancements with a limitation

Posted: Tue Jul 31, 2012 1:48 am
by urbwar
So one of the villains I'm adapting had an electric gun that could be used singly, or to shock an entire ship, Now, I know I could use variable, but I'm trying to play around with the rules somewhat.

So, my thought is to build it as a Special Attack, with a base range built in. Then, I would add an area enhancement, but that enhancement will have a limitation built into it.

I'm just wondering if this is legal under the rules? I would believe it is, but would like clarification.

Posted: Tue Jul 31, 2012 4:43 am
by BASHMAN
What enhancement and limitation?

Posted: Tue Jul 31, 2012 4:51 am
by urbwar
BASHMAN wrote:What enhancement and limitation?
I was thinking either an Arc or Cone area enhancement with the charges limitation. So it will still cost points (the area has to be large enough to cover a ship), but be 1 less due to the charges. I didn't want the limitation to effect the regular attack function of the weapon (which will just be a straight up Special Attack with some range)

Posted: Tue Jul 31, 2012 12:56 pm
by fairytalejedi
Sounds like a multi-power to me. 1) regular attack, 2) area attack with charges limitation.

Posted: Tue Jul 31, 2012 4:55 pm
by BASHMAN
fairytalejedi wrote:Sounds like a multi-power to me. 1) regular attack, 2) area attack with charges limitation.
This, or use the Variable Enhancement.

Posted: Tue Jul 31, 2012 6:41 pm
by urbwar
BASHMAN wrote: This, or use the Variable Enhancement.
Variable allows for too much variety, which isn't what I was going for.

Posted: Tue Jul 31, 2012 6:51 pm
by urbwar
fairytalejedi wrote:Sounds like a multi-power to me. 1) regular attack, 2) area attack with charges limitation.
I don't want to do that, as it's too typical a design build. I'm trying to do something a little more outside the box power design..

If worse comes to worse, that's what I'll end up doing, but really, it's not as fun as doing something different.