Conundrum: Big Bad villain with a Life device
Posted: Fri Jun 01, 2012 11:26 am
I've run into a bit of a dilemma. I’m constructing a villain for a Cavalcade entry that is intended to be a major foe the likes of Magneto and Doctor Doom. Without going into the details I’ve envisioned this foe as having a device capable of the Life power (at around level 20).
I was originally thinking that I’d have that cost paid for by his Headquarters’ build points. Unfortunately, that one power is so points expensive that it leaves nothing for any Traps or Weapons Systems powers.
I was wondering if I should just move the Life power over into the villain’s build and just call it a gadget (and offer a limitation that it is only usable back at the HQ). The villain is already a 45pt character and that would push him up to 64pts (with the limitation savings factored in). This route troubles me:
Point #1:
The villain would now become a 64pt character!
Point #2:
The headquarters would now have 32pts available for powers (and I think that this is just crazy). Besides, I’d go crazy trying to spend all those points. I don’t think BASHMAN could fit a Headquarters, with so many powers, onto the Cavalcade character sheet!
Point #3:
That’s a lot of Hero Points for the players - for something the villain can’t access until he gets back to HQ - and even then it’s only something of a plot device -Device.
All this just leaves me wondering if it would okay to just label the Life power as a plot device power without factoring in its 20pt cost? The gadget would be a large machine that fills the room and would be somewhat Fragile (well, as fragile as a 20 point device can be). Its basically just a gimmick to allow the villain to create his henchmen but could be used against the players if the Narrator so wishes.
I know how I’d handle it for my own games but, since this is for Cavalcade, I thought I’d let the larger BASH community weigh in.
I was originally thinking that I’d have that cost paid for by his Headquarters’ build points. Unfortunately, that one power is so points expensive that it leaves nothing for any Traps or Weapons Systems powers.
I was wondering if I should just move the Life power over into the villain’s build and just call it a gadget (and offer a limitation that it is only usable back at the HQ). The villain is already a 45pt character and that would push him up to 64pts (with the limitation savings factored in). This route troubles me:
Point #1:
The villain would now become a 64pt character!
Point #2:
The headquarters would now have 32pts available for powers (and I think that this is just crazy). Besides, I’d go crazy trying to spend all those points. I don’t think BASHMAN could fit a Headquarters, with so many powers, onto the Cavalcade character sheet!
Point #3:
That’s a lot of Hero Points for the players - for something the villain can’t access until he gets back to HQ - and even then it’s only something of a plot device -Device.
All this just leaves me wondering if it would okay to just label the Life power as a plot device power without factoring in its 20pt cost? The gadget would be a large machine that fills the room and would be somewhat Fragile (well, as fragile as a 20 point device can be). Its basically just a gimmick to allow the villain to create his henchmen but could be used against the players if the Narrator so wishes.
I know how I’d handle it for my own games but, since this is for Cavalcade, I thought I’d let the larger BASH community weigh in.