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Can you use teleportation Gateway offensively?
Posted: Fri May 18, 2012 5:16 pm
by Diehard_Murphy
Which is to say, can people be Teleported against their will.
Same character again, wants to be able to push enemies through his Teleportation gateway in combat. This seems a bit "Fail and die" which doesn't seem to be a damage model present in any other power in the book, so I'm suspicious of it.
Posted: Fri May 18, 2012 9:02 pm
by Dustland
Posted: Sat May 19, 2012 2:10 pm
by BASHMAN
The linked thread above covers it pretty well.
One of my PCs "Ripple" uses Gateway for all sorts of creative things.
Among them is the "Ripple Attack" that opens a gateway, and then flings things / punches people through it. So he opens a gateway in front of himself, and behind the enemy's head, and clocks him from across the room. This is built using "Special Attack".
Posted: Sat May 19, 2012 3:41 pm
by Diehard_Murphy
BASHMAN wrote:The linked thread above covers it pretty well.
Ok, I've read the thread and I don't really see the answer I am seeking.
One of my PCs "Ripple" uses Gateway for all sorts of creative things.
Among them is the "Ripple Attack" that opens a gateway, and then flings things / punches people through it. So he opens a gateway in front of himself, and behind the enemy's head, and clocks him from across the room. This is built using "Special Attack".
Ok, so when he does this...is the target teleported away? Because my guy has interdimensional teleport. I guess I'm not seeing how this is modeled by a +DM effect (which is what "Special Attack" is isn't it?)
His plan is to use a
Push power to fire people into another (*) dimension, then close the gate. Seeing as this bypasses Hit Points and any damage effects and goes immediately to "dead" it sounds like possibly the best attack ever.
So...and i know you feel like you've answered already, but am i missing something?
Posted: Sat May 19, 2012 4:38 pm
by BASHMAN
Any power that teleports an unwilling target should require a bare minimum of a called shot to hit. I'd also insist that the victim get to roll his highest stat cs the effect, if I even allowed this at all, which I did not in the case of Ripple.
Now one thing that would work is opening a gate to * or the surface of the sun, etc, and allowing a giant blast of hellfire to come out of it to burn enemies. If it one-shots a minion, you could allow him to say the enemy got shunted through the gate. It's just flavor text at that point. In that manner I did allow Ripple to shunt some vampire spawn to the sun. But doing it as a "save or suck" effect I had expressly disallowed.
If you want to allow it, that's fine. I would also. Be certain to have a villain with a very similar power try using it on the "hero" in question (shunting a bad guy to certain death does. It seem all that heroic to me) so I could delight in the wailing sound of how unfair it is that the villain can do that.
Posted: Sat May 19, 2012 5:16 pm
by Diehard_Murphy
BASHMAN wrote:Any power that teleports an unwilling target should require a bare minimum of a called shot to hit. I'd also insist that the victim get to roll his highest stat cs the effect, if I even allowed this at all, which I did not in the case of Ripple.
Now one thing that would work is opening a gate to * or the surface of the sun, etc, and allowing a giant blast of hellfire to come out of it to burn enemies. If it one-shots a minion, you could allow him to say the enemy got shunted through the gate. It's just flavor text at that point. In that manner I did allow Ripple to shunt some vampire spawn to the sun. But doing it as a "save or suck" effect I had expressly disallowed.
If you want to allow it, that's fine. I would also. Be certain to have a villain with a very similar power try using it on the "hero" in question (shunting a bad guy to certain death does. It seem all that heroic to me) so I could delight in the wailing sound of how unfair it is that the villain can do that.
Thanks, that's much closer to what I was looking for.