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Called Shot (pag. 21)

Posted: Sat Oct 22, 2011 6:13 am
by Nighthawk
Hi guys, have anyone noticed that this rule could be over-used? Considering that it gives +10 dmg if called this particular attack before rolling the dice, why don't use this rules everytime instead of a normal attack?
Could it be better to spent one entire Round in taking aim and then only in the second Round be able to check for the Called Shot? During the "aiming Round" the character might only aim and (if melee) defend himself but, if hit in the aiming Round, the character loose the chance to do a Called Shot.
What do you think?

Posted: Sat Oct 22, 2011 1:14 pm
by BASHMAN
You have to hit by 10. If you can do that every time, then YES, you SHOULD do it. But the likelihood of being able to hit by 10 all the time is remote.

If, however, your character has a REALLY high Agility you may be able to Hit by 10 consistently; but it's likely that your high Agility came at the cost of Brawn, which means you pretty much need to rely on Called Shots.

Even with a x4 to hit, that is an average of 28. An opponent with a x3 Defense will get an average of 21; which means your odds of hitting this person with a Called Shot will hinge on unusually high roll for you, or unusually low roll for them.

If the opponent has a x2 Defense, that is an average of 14, which is certainly *likely* to hit by 10; however 2 points: There is always the off chance you roll low or they roll high, which will mean you miss. Likewise, if they have only x2 Defense, they may just have a high Soak to make up for it, in which case you will *need* to hit by 10 anyway (or it may not even make a difference).

Posted: Sat Oct 22, 2011 1:52 pm
by Nighthawk
Thanks for the clarification, Chris. I misinterpreted the optional rule :)