Called Shot (pag. 21)
Posted: Sat Oct 22, 2011 6:13 am
Hi guys, have anyone noticed that this rule could be over-used? Considering that it gives +10 dmg if called this particular attack before rolling the dice, why don't use this rules everytime instead of a normal attack?
Could it be better to spent one entire Round in taking aim and then only in the second Round be able to check for the Called Shot? During the "aiming Round" the character might only aim and (if melee) defend himself but, if hit in the aiming Round, the character loose the chance to do a Called Shot.
What do you think?
Could it be better to spent one entire Round in taking aim and then only in the second Round be able to check for the Called Shot? During the "aiming Round" the character might only aim and (if melee) defend himself but, if hit in the aiming Round, the character loose the chance to do a Called Shot.
What do you think?