Converting player descriptions into rules help.
Posted: Tue Oct 11, 2011 5:41 pm
Had my best session of Bash tonight, finally after 4 sessions it seems to of clicked, combat flowed, characters started coming up with cool descriptions and it all worked swimmingly.
They are moving away from the I hit it, into more narrative, I want to encourage this and I need some help on how to turn player descriptions into rules.
So how would you guys handle the following.
Scene 2 large dinosaurs are terrorizing the streets of London (long story) and our players arrive on the scene. How would you handle the following (what would you get them to roll and what is the effect):-
1. Jamming his shield into ones mouth to jam its jaw open
2. Charging up behind one trying to hamstring it and then diving between it’s legs to get the other leg
3. Diving of a building feet first into an eye
4. Firing an explosive bolt into its mouth when it roared so it swallowed it
5. Jamming open ones mouth with a grandfather clock
6. Firing a grapple bolt to entangle it’s mouth
Cheers,
Steve
They are moving away from the I hit it, into more narrative, I want to encourage this and I need some help on how to turn player descriptions into rules.
So how would you guys handle the following.
Scene 2 large dinosaurs are terrorizing the streets of London (long story) and our players arrive on the scene. How would you handle the following (what would you get them to roll and what is the effect):-
1. Jamming his shield into ones mouth to jam its jaw open
2. Charging up behind one trying to hamstring it and then diving between it’s legs to get the other leg
3. Diving of a building feet first into an eye
4. Firing an explosive bolt into its mouth when it roared so it swallowed it
5. Jamming open ones mouth with a grandfather clock
6. Firing a grapple bolt to entangle it’s mouth
Cheers,
Steve