Scenery Effects and Stats
Posted: Mon Sep 26, 2011 6:42 pm
When character uses the scenery to cause effects do you allow them to use different stats that suit the effect more.
Say like dropping a curtain of someone’s head, or throwing dirt in their face which would cause confusion which is normally mind based, but in this case wouldn’t it be agility based?
Say like dropping a curtain of someone’s head, or throwing dirt in their face which would cause confusion which is normally mind based, but in this case wouldn’t it be agility based?