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Alter Ego/ Shapeshift

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MrJupiter
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Joined: Mon Apr 05, 2010 11:00 pm
Location: Trenton, Ont. (Canada)

Post by MrJupiter »

Sunslinger wrote:If you have an Alter Ego in the way that there is the normal guy able to change into a Super you have no problem in my eyes. This is, if all stats of the super-form are higher than those of the normal. Then you just pay the (higher) point cost of the super and take the normal disadvantage. Just define the stats and powers of the Ego with the lower points as you see fit (and the Normal Disadvantage permits).

It is more difficult if the Different forms have different powers and stats. I would try to represent that through Situational Limitations for powers (...only in Battle form or something like that) and the Multipower Enhancement. For stats you could use Shapechange or you could use a house rule (we play it) having Super Stats as a Power. They are added to the stats of a character and work just as the higher stat level. The only difference is that as a power limitations and enhancements can be added. So you can work with Multipower and Situational again.
Hey Sunslinger. I definitely like your idea of house-ruling a Super Stat (and love that name, by the way). The Boost power offers lots of flexibility but is, sometimes, too limiting for some of my build ideas.

Here’s a link for a possible write-up for Super Stat.

http://bashtalk.org/modules.php?name=Fo ... pic&t=1188
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