NOTICE: This site has been archived. All content is read-only and registration is disabled.

A new site is being built and the Basic Action Games Discord server is an active hub for discussion and games.

-Admin

Area powers and Defense

Let's talk about the very awesome BASH!
Post Reply
User avatar
Ratix
Sidekick
Sidekick
Posts: 47
Joined: Sun Apr 04, 2010 11:00 pm
Location: Baltimore

Area powers and Defense

Post by Ratix »

Does a non-burst Area alter the Defense roll in any way, aside from allowing multiple targets? It would seem, especially, that an attack covering a wide area would be somewhat harder to dodge than a single focused shot. Or would this be better represented with a hit bonus?
User avatar
Lindharin
Paragon
Paragon
Posts: 612
Joined: Sun Apr 04, 2010 11:00 pm
Location: New York

Post by Lindharin »

As written, I do not think area attacks (except Burst) have any effect on to hit or defense; it just lets you attack multiple foes.

There may be balance concerns with making area attacks give a to hit bonus (or defense penalty) in addition to the benefit of extra targets. That might be just too good for the cost of the area.

However, you could use the area as a justification for buying an extra rank of the power to add an extra to hit multiplier. For example, if you have Special Attack 3 (+3 DM) and add area to it, then maybe you would also bump it up to Special Attack 4 (+1 to hit, +3DM) to represent its extra chance to hit. So you're not actually getting an attack bonus for free as part of the area, but the area provides the justification for the attack bonus you are buying.

Does that make sense?
User avatar
BASHMAN
All-Father of Bash!
All-Father of Bash!
Posts: 2585
Joined: Sat Apr 03, 2010 11:00 pm

Post by BASHMAN »

No special defense rules for lines, arcs, etc. If you want, you can always use points to increase the accuracy, though.
Post Reply