Okay, Gadgeteering uses the Science and Technology skills.
Now, let's say I want to make a Gadgeteer who is not technological in nature, but magical. The character is a magical artificer who can make super-powered magic items.
What skills should he use? Occult would be in there somewhere, but in order to parallel the normal Advantage, there should be two different skills. Occult, to invent, and Craft, perhaps to build it?
Any ideas?
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Gadgeteering question...
- BillionSix
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Almost right. PS- here's a bit of a preview from Age of Olympusbigsteveuk wrote:I would do something like this:-
Gadgeteer = Artificer
Invent = Occult (maybe with a speciality of rituals or artefacts)
Technology = Craftsmanship (depending on item the speciality could count)
Hope that helps.
Steve
Gadgeteer = Artificer
Science = Occultism/Artifacts
Technology/Invent = Craftsmanship
It's an advantage that Hephestus has.