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BASH Rules Summary
- Sijo
- Superhero
- Posts: 396
- Joined: Wed Aug 01, 2012 11:00 pm
- Location: Puerto Rico
BASH Rules Summary
This is a list of all the New and Optional rules from Ultimate Edition and the Awesome Powers Books, including page numbers for easier reference:
Ultimate Edition options:
Grittier Combat Rules- pg. 77
No Killing- pg. 83
Self-Narration- pg. 83
Against All Odds- pg. 87
Anti-Heroes- pg. 87
Stun vs. Lethal damage & Medical Aid- pg. 88
Coming of Age- pg. 89
Teen Angst & Melodrama- pg. 89
Frenemies- pg. 89
Team Gear- pg. 91
Starships- pg. 91
Cosmic Math- pgs. 95- 97
Dice Alternatives- pgs. 125-126
Map & Miniature Alternatives- pg. 126
Cinematic Scale Combat (Playing Without Miniatures) pg. 126
Buying Advantages- pg. 126
Free Disadvantages- pg. 126
Static Soak Values- pg. 127
Static Defense Values- pg. 127
Fame- pgs. 127- 130
Experience Points- pg. 130
From Awesome Powers:
New Rules
New Special Combat Rules (Bait, Grittier Combat Expanded) AP #1, pg. 3
Vulnerability (clarified) AP #1, pg. 3
New Uses For Hero Points (Renew Resource, Power Trick) AP #1, pg. 3
Creating New Powers (AP #1-up, page varies)
Power Suites (AP #1-up, page varies)
Deep Water Rules (AP #1, pg. 38-39)
Range (slight modification) AP #1-up, page varies)
Special Effects examples (AP #2, pg.12)
Expanded Damage & Repair Rules (AP #2, pg. 26)
Non-Lethal Weapons (AP #2, pg. 20)
Random Direction (AP # 3-up, page varies)
Gravity Effects (Zero G, Low-G, High-G) AP #4 pg. 19
Using smaller Area effects (AP # 5, pg 6)
Using Psionic Powers: Range and Mental Powers (AP # 5, pg 14)
Using Telekinetic Powers (AP # 5, pg 20)
Alterations (AP #6, pg. 9)
Standard Equipment (AP # 6, pg. 13)
Explosives vs. Flying Targets (AP # 6, pg. 15)
So You Picked Up Someone’s Gadget? (AP # 6, pg. 27)
Handling Gadget Creation In-Game (AP # 6, pg. 27)
Bonus Die (AP #7, pg. 9)
Penalty Die (AP #7, pg. 9)
New Skill Specialties (Athletics/Aerobatics, Military/Demolitions, Occultism/Channeling) AP #8, pg. 9
Division & Damage (AP # 9, pg. 11)
Optional Rules:
Random Character Creation (AP #1-up, page varies)
New Options for Advantages and Disadvantages (AP # 3, pg. 9)
Secondary Limitations (AP #5, pg. 9)
Using Psionic Powers: Suspending Disbelief (AP # 5, pg 14)
Using Psionic Powers: Visualizing Psionic Combat (AP # 5, pg 14)
Gadget Bundles (AP # 6, pg. 33-34)
Overkill (AP #7, pg. 10)
Paradoxes & Alternate Timelines (AP # 7, pg. 23-24)
Alternate Grappling Rules: Grapple Multiplier (AP #11, pg. 8)
Power Bundles (AP #11, pg. 14)
Ultimate Edition options:
Grittier Combat Rules- pg. 77
No Killing- pg. 83
Self-Narration- pg. 83
Against All Odds- pg. 87
Anti-Heroes- pg. 87
Stun vs. Lethal damage & Medical Aid- pg. 88
Coming of Age- pg. 89
Teen Angst & Melodrama- pg. 89
Frenemies- pg. 89
Team Gear- pg. 91
Starships- pg. 91
Cosmic Math- pgs. 95- 97
Dice Alternatives- pgs. 125-126
Map & Miniature Alternatives- pg. 126
Cinematic Scale Combat (Playing Without Miniatures) pg. 126
Buying Advantages- pg. 126
Free Disadvantages- pg. 126
Static Soak Values- pg. 127
Static Defense Values- pg. 127
Fame- pgs. 127- 130
Experience Points- pg. 130
From Awesome Powers:
New Rules
New Special Combat Rules (Bait, Grittier Combat Expanded) AP #1, pg. 3
Vulnerability (clarified) AP #1, pg. 3
New Uses For Hero Points (Renew Resource, Power Trick) AP #1, pg. 3
Creating New Powers (AP #1-up, page varies)
Power Suites (AP #1-up, page varies)
Deep Water Rules (AP #1, pg. 38-39)
Range (slight modification) AP #1-up, page varies)
Special Effects examples (AP #2, pg.12)
Expanded Damage & Repair Rules (AP #2, pg. 26)
Non-Lethal Weapons (AP #2, pg. 20)
Random Direction (AP # 3-up, page varies)
Gravity Effects (Zero G, Low-G, High-G) AP #4 pg. 19
Using smaller Area effects (AP # 5, pg 6)
Using Psionic Powers: Range and Mental Powers (AP # 5, pg 14)
Using Telekinetic Powers (AP # 5, pg 20)
Alterations (AP #6, pg. 9)
Standard Equipment (AP # 6, pg. 13)
Explosives vs. Flying Targets (AP # 6, pg. 15)
So You Picked Up Someone’s Gadget? (AP # 6, pg. 27)
Handling Gadget Creation In-Game (AP # 6, pg. 27)
Bonus Die (AP #7, pg. 9)
Penalty Die (AP #7, pg. 9)
New Skill Specialties (Athletics/Aerobatics, Military/Demolitions, Occultism/Channeling) AP #8, pg. 9
Division & Damage (AP # 9, pg. 11)
Optional Rules:
Random Character Creation (AP #1-up, page varies)
New Options for Advantages and Disadvantages (AP # 3, pg. 9)
Secondary Limitations (AP #5, pg. 9)
Using Psionic Powers: Suspending Disbelief (AP # 5, pg 14)
Using Psionic Powers: Visualizing Psionic Combat (AP # 5, pg 14)
Gadget Bundles (AP # 6, pg. 33-34)
Overkill (AP #7, pg. 10)
Paradoxes & Alternate Timelines (AP # 7, pg. 23-24)
Alternate Grappling Rules: Grapple Multiplier (AP #11, pg. 8)
Power Bundles (AP #11, pg. 14)
Last edited by Sijo on Sun Jan 05, 2020 7:23 pm, edited 1 time in total.
- BillionSix
- Costumed Crimefighter
- Posts: 124
- Joined: Sun Apr 04, 2010 11:00 pm
- Location: Raleigh, NC
- Contact:
- MrJupiter
- Cosmic Hero
- Posts: 1505
- Joined: Mon Apr 05, 2010 11:00 pm
- Location: Trenton, Ont. (Canada)
Well, that would be cool!BASHMAN wrote:If I did (and I'm not saying I will) , I would probably call it BASH! Ultimate REX (Revised Expanded) or BASH! Awesome Edition
Or maybe have it be a stand-alone Megapolis RPG that includes the setting with revised rules.
... BASH! THE MEGAPOLIS EDITION!
Yeah, I'd definitely buy that one.
- Sijo
- Superhero
- Posts: 396
- Joined: Wed Aug 01, 2012 11:00 pm
- Location: Puerto Rico
- MrJupiter
- Cosmic Hero
- Posts: 1505
- Joined: Mon Apr 05, 2010 11:00 pm
- Location: Trenton, Ont. (Canada)
Yes, definitely. I'd love to see this all done in colour and using the updated set of rules. For the setting section, the printed character's and their game stats could be trimmed down to the essential. Then release Crook Book styled add-ons to expand the villains and heroes. Oh, and adventures too!Sijo wrote:Megapolis is definitely worth updating: I'm currently using it in my campaign and while it holds up pretty well (especially the art) it could use updating the characters to Ultimate Edition rules (and color, if affordable.)
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
I don't know if you guys have caught on, but I have been backdoor updating for a while now. Check out a number of the Sample Characters in Awesome Powers... it is not an accident.MrJupiter wrote:BASHMAN, you could really use a new power like Duplication or Super Speed to help yourself out.
Also my art projects and commissions have many times been Megapolis characters.