I may have missed finding this if it's in the rules (if so where is it, please?)....
Two questions.
#1. How do you hit (melee or range) a target that is an inanimate object. Is it a simple roll to hit and a Difficulty chosen by the Narrator? What would the Diff be?
#2. If an object is a "gadget" NOT held by a character - if the gadget were dropped on the ground or if the gadget were wrapped around the opponent (like a Gadget Limitation on Immobilization = a Lasso).... NOT in the hands of or controlled by a character, how would you hit the object/gadget? Or is the Gadget Limitation on a power not subject to be "hit" or is it based on the power's level? Or Is it a simple roll to hit and a Difficulty chosen by the Narrator? What would the Diff be?
thanks!
-kev-
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Hitting an inanimate object?
- kevperrine
- Paragon
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- Dustland
- Cosmic Hero
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I think p15 3rd paragraph sort of covers this. "In situations where the character is not in conflict with another, but is still trying to use a skill or ability that is not certain of success..."#1. How do you hit (melee or range) a target that is an inanimate object. Is it a simple roll to hit and a Difficulty chosen by the Narrator? What would the Diff be?
For me, trying to make a melee attack against an inanimate object doesn't qualify; I'd have the player roll their damage and be done with it. (edit: because punching an inanimate object should be certain of success)
A ranged attack is a bit different and is wide open to interpretation as to how difficult it would be. I figure the difficulty would depend on the size of the object and hindering environmental factots (ie its raining or people are shooting at the character).
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
Got it in one, Dustland.
Personally for attacking at range, I would have it be Difficulty 0 if the object is really big, and you are really close (literally the broadside of a barn).
This is not a rule- just a suggestion- how I would do it:
10 if the object is man-sized
20 if the object is small
30 if it is tiny
+10 if the target is beyond Mid range
+20 if it is extreme range
If it is a melee attack, the difficulty is 0. Shooting a flashlight on the ground from 30 feet away isn't a sure thing. Stomping on one from 3 feet away is.
Personally for attacking at range, I would have it be Difficulty 0 if the object is really big, and you are really close (literally the broadside of a barn).
This is not a rule- just a suggestion- how I would do it:
10 if the object is man-sized
20 if the object is small
30 if it is tiny
+10 if the target is beyond Mid range
+20 if it is extreme range
If it is a melee attack, the difficulty is 0. Shooting a flashlight on the ground from 30 feet away isn't a sure thing. Stomping on one from 3 feet away is.