Heres some stuff I've been toying with for HQ's
Headqaurters Unleashed
Here are few Headquarters ideas for Street Level Bash.
New Disadvantages for Headqurters
Owned by [Government/Corporation]
Your base is owned by someone else, and while you may be in charge of
it there is chance that one day youll get locked out or denieds its
resources. The GM can deny you the use of this Resource for 2 Setback
Points, or awarding 1 hero point once per story arc.
Temple to a Powerful Entity - 12 points
This Headquarter Template represents a place of worship to an very powerful Entity. Whether its an Eldar Being from beyond time, An Ancient Pantheon or a Demon Lord from the 7th Ring of *.
Advantages [choose 3 or 4]
Heavily Defended
Library
Staff
Minions
Mental Amplfier
Battle Gym
Sickbay
Disadvantages [choose 0 or 1]
Remote Location
Publicly Known
Fixer-Upper
Powers [Choose 3]
Maze(Confusion 2: -4 , Mind Boost 2 linked)
Dread/Awe (Illusion 2 Daze Linked)
Healing Pool x4
Restoration Pool (restoration and Mind boost 2 linked)
Scrying Pool (Clairvoyance 2 ( Choose 2 - Past,Present,Futue), Boost Mind 2 - linked Clairvoyance)
Summoning 3 [Temple Guards, 3 types]
Summoning 4 [Temple Guards]
Ghost Form 3
Invisibility 3
Gateway 4 [to gods home, several hundred kilometers] or
Gateway 4 [several thousand kilometers]
Immbolise 4 (Small Burst,30 Brawn)
Special Attack 3[variable]
Flight 3 (Second nature)
Examples:
Temple of the Foul One
Advantages
Staff
Minions [8x20 hit, 15 points]
Cultists
- B2 A2 M1
Fanatical 4pts
Mind Shield 2
Armour 2
Knife 14 Attack, x1DM +
Ancient Tomes - Library
Sorcerous Defences - Heavily Defended
Disadvantages
Fixer-Upper
Powers
Traps -Immobilse 4 (Medium Burst,20 Brawn)
Eldritch Dread (Daze, Illusion 2 Linked)
Eldritch Horror [Summoning 4]
- B4 A2 M0
60 Hits/15 Soak
Attack 21 Defend 14
Claws/Bite:
Special Attack 2 +1 Hit +1DM (x4 Dmg)
Clinging
Stealth:Hiding, Stealth:Moving Silently
Animal
Temple to the Light
Advantages
Rooms of Light - Sickbay
Prayer Room - Mental Amplification
Holy Texts - Library
Disadvantages
Remote Location
Powers
Flight 3 (second nature)
Healing Pools Healing x4
Restoration Pool (restoration and Mind boost 2 linked)
Fortified Base - 12 points
This base archetype is hard, hard to infiniltrate and hard to attack. It represents a military base, or simply a well defended installation
Advantages [choose 3 or 4]
Heavily Defended
Super Computer
Staff
Minions
Battle Gym
Sickbay
Garage/Hanger
Laboratory
Security Clearence [The Base computers have access to Government Databases]
Disadvantages [choose 0 or 1]
Remote Location
Publicly Known
Owned by Government/Corporation
Powers [Choose 3]
Auto Doc (Healing x2 Restore x2 Linked to Healing)
Repiar Bay (Healing x4 usable only on Machines)
Security Sweep 4(Scan for Intruders)
Immbolise 4 (Small Burst,30 Brawn)
Specail Attack 3(variable)
Flight 3 (Second nature)
ForceField 3 (variable)
View Screen - Clairvoyance 1 (Now), Boost Mind 2 - only for Clairvoyance
Electric Fence - Damage Field
Example:
Area 51
Advantages
Heavily Defended
Garage/Hanger
Laboratory
Security Clearence
Disadvantages
Owned by Government
Powers
Repiar Bay (Healing x4 usable only on Machines)
Security Sweep 4(Scan for Intruders)
Electric Fence - Damage Field