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So ...

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WaylanderPK
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So ...

Post by WaylanderPK »

When is BAM 7 out.. :D
[ducks for cover]
Is there a theme for next one, i'd love to contribute something :)

Great work on 6 btw :)
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Baelor
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Post by Baelor »

I too would be happy to help out.
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Protheuz
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Post by Protheuz »

I could do something akin to "maps of intrigue", if that's interesting.

Of course it would all depend on time availability by my part.
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BASHMAN
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Post by BASHMAN »

I have been wanting to have an article featuring HQs for a while if anybody wants to take that on. There were a number of types of HQs that did not make it into the book for lack of room, and I'd love to see some more.
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WaylanderPK
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Post by WaylanderPK »

Heres some stuff I've been toying with for HQ's


Headqaurters Unleashed

Here are few Headquarters ideas for Street Level Bash.

New Disadvantages for Headqurters
Owned by [Government/Corporation]
Your base is owned by someone else, and while you may be in charge of
it there is chance that one day youll get locked out or denieds its
resources. The GM can deny you the use of this Resource for 2 Setback
Points, or awarding 1 hero point once per story arc.

Temple to a Powerful Entity - 12 points
This Headquarter Template represents a place of worship to an very powerful Entity. Whether its an Eldar Being from beyond time, An Ancient Pantheon or a Demon Lord from the 7th Ring of *.

Advantages [choose 3 or 4]
Heavily Defended
Library
Staff
Minions
Mental Amplfier
Battle Gym
Sickbay

Disadvantages [choose 0 or 1]
Remote Location
Publicly Known
Fixer-Upper

Powers [Choose 3]
Maze(Confusion 2: -4 , Mind Boost 2 linked)
Dread/Awe (Illusion 2 Daze Linked)
Healing Pool x4
Restoration Pool (restoration and Mind boost 2 linked)
Scrying Pool (Clairvoyance 2 ( Choose 2 - Past,Present,Futue), Boost Mind 2 - linked Clairvoyance)
Summoning 3 [Temple Guards, 3 types]
Summoning 4 [Temple Guards]
Ghost Form 3
Invisibility 3
Gateway 4 [to gods home, several hundred kilometers] or
Gateway 4 [several thousand kilometers]

Immbolise 4 (Small Burst,30 Brawn)
Special Attack 3[variable]
Flight 3 (Second nature)

Examples:

Temple of the Foul One
Advantages
Staff
Minions [8x20 hit, 15 points]
Cultists
  • B2 A2 M1
    Fanatical 4pts
    Mind Shield 2
    Armour 2
    Knife 14 Attack, x1DM +

Ancient Tomes - Library
Sorcerous Defences - Heavily Defended

Disadvantages
Fixer-Upper

Powers
Traps -Immobilse 4 (Medium Burst,20 Brawn)
Eldritch Dread (Daze, Illusion 2 Linked)
Eldritch Horror [Summoning 4]
  • B4 A2 M0
    60 Hits/15 Soak
    Attack 21 Defend 14
    Claws/Bite:
    Special Attack 2 +1 Hit +1DM (x4 Dmg)
    Clinging
    Stealth:Hiding, Stealth:Moving Silently
    Animal

Temple to the Light
Advantages
Rooms of Light - Sickbay
Prayer Room - Mental Amplification
Holy Texts - Library

Disadvantages
Remote Location

Powers
Flight 3 (second nature)
Healing Pools Healing x4
Restoration Pool (restoration and Mind boost 2 linked)

Fortified Base - 12 points
This base archetype is hard, hard to infiniltrate and hard to attack. It represents a military base, or simply a well defended installation
Advantages [choose 3 or 4]
Heavily Defended
Super Computer
Staff
Minions
Battle Gym
Sickbay
Garage/Hanger
Laboratory
Security Clearence [The Base computers have access to Government Databases]

Disadvantages [choose 0 or 1]
Remote Location
Publicly Known
Owned by Government/Corporation

Powers [Choose 3]
Auto Doc (Healing x2 Restore x2 Linked to Healing)
Repiar Bay (Healing x4 usable only on Machines)
Security Sweep 4(Scan for Intruders)
Immbolise 4 (Small Burst,30 Brawn)
Specail Attack 3(variable)
Flight 3 (Second nature)
ForceField 3 (variable)
View Screen - Clairvoyance 1 (Now), Boost Mind 2 - only for Clairvoyance
Electric Fence - Damage Field

Example:
Area 51

Advantages
Heavily Defended
Garage/Hanger
Laboratory
Security Clearence

Disadvantages
Owned by Government

Powers
Repiar Bay (Healing x4 usable only on Machines)
Security Sweep 4(Scan for Intruders)
Electric Fence - Damage Field
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kroh
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Post by kroh »

SWEET! Time to get crackalackin on some articles!
Regards,
Walt
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Baelor
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Post by Baelor »

Protheuz:

Maps of intrigue - Superhero edition, sounds awesome to me!
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Protheuz
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Post by Protheuz »

I'll see what I can do!
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AslanC
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Post by AslanC »

Walt just said "crackalackin"... I may have to reconsider our partnership... the illusion is shattered... just shattered :(
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kroh
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Post by kroh »

Oh holy *... I said that after being up for 27 hours and deprived of sweet caffeine! Let's see your vocabulary after that, amigo!

Regards,
Walt
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