I've got a fair bit of experience at running these sorts of games and am looking, first and foremost, for people who both solid character concepts and sound writing skills. I like my games to read well, like a story, and I'm not a fan of color-coding dialog and the like. Proper punctuation, spelling, grammar, etc., are the order of the day. Not to be a * about it, but after years and years of running these games I know what my pet peeves are.

I'll probably admit 3-5 PCs, and it will not be first-come / first-serve. Ideally, pitch your character ideas before building them all the way out in Bash!; once we all settle together on a good team dynamic that'll help us with the builds & backgrounds -- I always like there to be some level of connectivity between at least some of the characters. Helps fight that "none of you know one another but now you're being asked to risk your lives together" thing that can plague virtually all RPGs.
In terms of tone, I'm going for a four-color but slightly gritty, "re-imagined" feel, a la the D.C. Golden Age series of a decade or more ago by James Robinson. Brubaker's Cap stuff would also be a good model. That is, these are heroic times and evil is evil -- but there will be death and tragedy. It's war, after all, and it won't be all grins and giggles. That said, I don't want any wanton killers on the team or concepts that just don't fit the mold. But we'll get to all that. There will be * and super-science and occult foes and ancient artifacts and all sorts of campy goodness -- it just won't always be quite as wholesome as mom's apple pie in terms of resolution and outcome.
So, sorry for being long-winded. I think BASHMAN said recruiting here was fine, so for those interested, step right up.