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Campaign ideas you'd like to see?

Posted: Wed Aug 10, 2011 9:30 pm
by kevperrine
I'm wondering... what are folks MOST interested in for general campaign ideas - general meaning: the most basics of any campaign idea for supers such as...

- Teen Heroes (i.e. Teen Titans)
- Teen Academy (i.e. New Mutants)
- Cosmics (Green Lantern, Silver Surfer)
- Alternate Timeline (Wild West, Victorian, Batman Beyond)
- Zombie World (Marvel Zombies)
- Parody/Comedic (Tick, Mystery Men, Nexwave)
- Ultimates (Ultimate Spider-Man, style updates to Marvel/DC)
- World Class, protect the world (JLA, Avengers)
- Local Heroes, neighborhoods or causes (Daredevil/Spidey to X-men)
- Villain Campaigns (Necessary Evil)
- What If / Elseworlds (twisting something from Marvel/DC)
- Realistic Supers (Heroes, Aberrant, Alphas)
- SpyGames (S.H.I.E.L.D.)


etc... What other types of campaigns can you think of?



That said...........
What types of campaigns are your favorites? Why?

What types of campaigns would you love to have a "setting supplement" for?

Would you rather have a more generic "How-to Guide for Narrators" on a campaign style? OR have a full campaign layout for one of those styles (example: having generic ideas for an Academy game vs. having a full named Academy detailed out)?

Or would you rather see a shorter campaign "How-to Guide" supplement with a dozen or more different campaign ideas. With each campaign style only being 2-6 pages as opposed to a full 12-20+ pages on the campaign style?


curious...
-kev-

Posted: Wed Aug 10, 2011 10:28 pm
by urbwar
My favorites tend to be post-modern Golden Age and Cosmic games. After that, I lean towards JLA/Avengers "save the world" type games, followed by Pulp & Street Level games. I used to like stuff like Teen heroes, but as I got older, not so much

Posted: Thu Aug 11, 2011 4:27 am
by novaexpress
I like contexts which have a tone or are at the border of pulp and early golden age (Twelve, Superpowers projects, Tom Strong, Marvel Projects, Who are the mystery men?)

If not, I have already run a posthuman game which got inspiration from Sleeper.
And I do like Doom Patrol (Morrisson era), but its perfume doesn't fit my players' taste.

Posted: Thu Aug 11, 2011 6:43 am
by Nestor
In terms of periods for comic books, I'm firmly in the Silver/Bronze Age. It was a time when the heroes met with realistic challenges (well, relatively) but were still considered HEROES.

Posted: Tue Aug 23, 2011 1:12 am
by Evil-Genius
I've run Golden age, silver age and bronze age - and enjoyed them all. My favourite though, is iron age. I like it gritty and dirty. However, my latest group of players are really in to silver age/bronze age. So I'll run something for 45 point characters in a 50 point setting.

I'm going to use 'Millennium City' - My home-brew, post nuke, alternative 1960's London.

Posted: Tue Aug 23, 2011 3:13 am
by bigsteveuk
I tend to like low level, alternate timeline ones such as Extraordinary League of Gentlemen, Hellboy & the Kerberos club, I like a bit of pulp and horror also.

At the moment my campaign is the Regency Period, my next one will be Victorian.