Campaign ideas you'd like to see?
Posted: Wed Aug 10, 2011 9:30 pm
I'm wondering... what are folks MOST interested in for general campaign ideas - general meaning: the most basics of any campaign idea for supers such as...
- Teen Heroes (i.e. Teen Titans)
- Teen Academy (i.e. New Mutants)
- Cosmics (Green Lantern, Silver Surfer)
- Alternate Timeline (Wild West, Victorian, Batman Beyond)
- Zombie World (Marvel Zombies)
- Parody/Comedic (Tick, Mystery Men, Nexwave)
- Ultimates (Ultimate Spider-Man, style updates to Marvel/DC)
- World Class, protect the world (JLA, Avengers)
- Local Heroes, neighborhoods or causes (Daredevil/Spidey to X-men)
- Villain Campaigns (Necessary Evil)
- What If / Elseworlds (twisting something from Marvel/DC)
- Realistic Supers (Heroes, Aberrant, Alphas)
- SpyGames (S.H.I.E.L.D.)
etc... What other types of campaigns can you think of?
That said...........
What types of campaigns are your favorites? Why?
What types of campaigns would you love to have a "setting supplement" for?
Would you rather have a more generic "How-to Guide for Narrators" on a campaign style? OR have a full campaign layout for one of those styles (example: having generic ideas for an Academy game vs. having a full named Academy detailed out)?
Or would you rather see a shorter campaign "How-to Guide" supplement with a dozen or more different campaign ideas. With each campaign style only being 2-6 pages as opposed to a full 12-20+ pages on the campaign style?
curious...
-kev-
- Teen Heroes (i.e. Teen Titans)
- Teen Academy (i.e. New Mutants)
- Cosmics (Green Lantern, Silver Surfer)
- Alternate Timeline (Wild West, Victorian, Batman Beyond)
- Zombie World (Marvel Zombies)
- Parody/Comedic (Tick, Mystery Men, Nexwave)
- Ultimates (Ultimate Spider-Man, style updates to Marvel/DC)
- World Class, protect the world (JLA, Avengers)
- Local Heroes, neighborhoods or causes (Daredevil/Spidey to X-men)
- Villain Campaigns (Necessary Evil)
- What If / Elseworlds (twisting something from Marvel/DC)
- Realistic Supers (Heroes, Aberrant, Alphas)
- SpyGames (S.H.I.E.L.D.)
etc... What other types of campaigns can you think of?
That said...........
What types of campaigns are your favorites? Why?
What types of campaigns would you love to have a "setting supplement" for?
Would you rather have a more generic "How-to Guide for Narrators" on a campaign style? OR have a full campaign layout for one of those styles (example: having generic ideas for an Academy game vs. having a full named Academy detailed out)?
Or would you rather see a shorter campaign "How-to Guide" supplement with a dozen or more different campaign ideas. With each campaign style only being 2-6 pages as opposed to a full 12-20+ pages on the campaign style?
curious...
-kev-