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Scan and Sense X
Posted: Sun Jul 03, 2011 5:13 pm
by Baelor
Hey,
My Daughter is taking a stab at GMing for the first time and she has chosen BASH to get her GMing feet wet! We were working out characters, using a random power generator that I had made earlier and we started talking about the differences between Scan and Sense X.
This sort of power is one of my favourites in comics for a lot of reasons, but I have to confess, I find I had trouble nailing down what the distinctions are between the two for my daughter and the other player.
I would love to hear about how people are using these in play.
I would also appreciate hearing specifically from BASHMAN about what his design philosophy was for the two powers.
Thanks
Baelor
Re: Scan and Sense X
Posted: Sun Jul 03, 2011 5:48 pm
by Dragonfly
Hi Baelor!
Cool story about your daughter GMing!
Anyway, I asked a question about Sense X and Scan a few weeks back. From what I gather, the best way to understand Scan is like a Tri-Corder in Star Trek (or Starship Sensors, for that matter). It allows you to detect and analyze a wide range of things. It's also pretty precise. ("I'm picking up dilithium crystals, 15 meters to the west, 3 meters under ground. Scanning for life forms, there are three, all klingon, converging on that site. At the current pace, they'll be there in 10 minutes. We'd better hurry!")
Sense X is restricted to a single substance (magic, gold, mutants) and is more vague. You might sense the presence of something, and a general direction, but you don't know precisely where until you start to get closer. At that point it becomes more defined, but Sense X never has the analytical capabilities of Scan. ("I sense dilithium ... this way. Follow me.")
I hope this helps.
Best,
Dragonfly
Posted: Sun Jul 03, 2011 5:52 pm
by Baelor
Cool, thanks, Dragonfly. That clears things up wonderfully.
Re: Scan and Sense X
Posted: Sun Jul 03, 2011 10:19 pm
by MrJupiter
Dragonfly wrote:Hi Baelor!
Cool story about your daughter GMing!
Anyway, I asked a question about Sense X and Scan a few weeks back. From what I gather, the best way to understand Scan is like a Tri-Corder in Star Trek (or Starship Sensors, for that matter). It allows you to detect and analyze a wide range of things. It's also pretty precise. ("I'm picking up dilithium crystals, 15 meters to the west, 3 meters under ground. Scanning for life forms, there are three, all klingon, converging on that site. At the current pace, they'll be there in 10 minutes. We'd better hurry!")
Sense X is restricted to a single substance (magic, gold, mutants) and is more vague. You might sense the presence of something, and a general direction, but you don't know precisely where until you start to get closer. At that point it becomes more defined, but Sense X never has the analytical capabilities of Scan. ("I sense dilithium ... this way. Follow me.")
I hope this helps.
Best,
Dragonfly
Very well explained!
Posted: Mon Jul 04, 2011 7:25 am
by BASHMAN
Another important distinction is that Scan has to be actively used, while Sense X will work passively. Elves have "Sense X (Secret Doors)" in D&D for instance "My Elf-Senses are Tingling!... There's a secret door over there".
If "X" is around, you'll know it. If you have Scan, you won't know X is around unless you are actively searching for it.