"Flash Cards" for key BASH! rules
Posted: Tue May 24, 2011 5:37 pm
This week...
I am creating some "FLASH CARDS" for key BASH! rules for my game group. Things we continually just can't remember. Or very important things to remember.
By cards I mean - table tents that fold over a sheet of cardstock paper to sit on the game table.
These will be as SIMPLE as possible as to the info on them.
So far I plan to make cards for:
Dice Bonus/Penalty
Damage Multiplier (DM)
Multiplier Bonus/Penalty
Results Bonus/Penalty
Situational Modifiers (Table 2.2, p.16)
"What can I do in a Panel" options
Summarized Attack, Defense & Soak default stats used
Knockback formula
Summarized SPECIAL COMBAT rule options (Called Shots, Zany Actions)
Summarized WRESTLING rule options
Teamwork rule options
HERO DICE (and Villain Dice) rule options
Healing basics (p.26) & Killing (Iron Age p.186)
PUSHING YOURSELF rule options
Any suggestions or other things that would be important?
If BASHMAN approved and was interested I can offer this as a PDF as a Narrator Aid.
-kev-
I am creating some "FLASH CARDS" for key BASH! rules for my game group. Things we continually just can't remember. Or very important things to remember.
By cards I mean - table tents that fold over a sheet of cardstock paper to sit on the game table.
These will be as SIMPLE as possible as to the info on them.
So far I plan to make cards for:
Dice Bonus/Penalty
Damage Multiplier (DM)
Multiplier Bonus/Penalty
Results Bonus/Penalty
Situational Modifiers (Table 2.2, p.16)
"What can I do in a Panel" options
Summarized Attack, Defense & Soak default stats used
Knockback formula
Summarized SPECIAL COMBAT rule options (Called Shots, Zany Actions)
Summarized WRESTLING rule options
Teamwork rule options
HERO DICE (and Villain Dice) rule options
Healing basics (p.26) & Killing (Iron Age p.186)
PUSHING YOURSELF rule options
Any suggestions or other things that would be important?
If BASHMAN approved and was interested I can offer this as a PDF as a Narrator Aid.
-kev-