Living BASH?
Posted: Wed Oct 13, 2010 8:25 pm
Seriously. I have read many of the threads here, and it appears that many members here have or want to run "one-shot" games to introduce and "sell" BASH to their home gaming group... Because that's how you "sell" new games. Personally, I have a role-playing group that has a negative history with superhero games, because of the lack of story and focus on combat.
One of the main reasons for "Living" campaigns is to introduce and hook gamers on a new game or setting. For all of their negatives, "Living" campaigns work relatively well to provide gamers the opportunity to play new games at relatively low 'introductory costs' to the gamer. Then, once the gamers get hooked on the system or setting, gamers begin to invest in buying the material increasing demand.
With all due respect, I seriously suggest you consider this model. At least 2-3 well-written introductory issues and a simple "Living" campaign framework would be enough to generate demand and excitement around BASH. Based on my experience with Living Arcanis you should easily expect to multiply your forum membership by at least 10 with correlating book sales.
Then follow it up with additional issues highlighting NPCs and areas in your new city supplements. Having a good over-arching story arc that ties the issues together with foreshadowing like in the comic books would create a sustainable demand for BASH.
Then you can package your issues annually with art and sell it as an Adventure Path.
cheers
One of the main reasons for "Living" campaigns is to introduce and hook gamers on a new game or setting. For all of their negatives, "Living" campaigns work relatively well to provide gamers the opportunity to play new games at relatively low 'introductory costs' to the gamer. Then, once the gamers get hooked on the system or setting, gamers begin to invest in buying the material increasing demand.
With all due respect, I seriously suggest you consider this model. At least 2-3 well-written introductory issues and a simple "Living" campaign framework would be enough to generate demand and excitement around BASH. Based on my experience with Living Arcanis you should easily expect to multiply your forum membership by at least 10 with correlating book sales.
Then follow it up with additional issues highlighting NPCs and areas in your new city supplements. Having a good over-arching story arc that ties the issues together with foreshadowing like in the comic books would create a sustainable demand for BASH.
Then you can package your issues annually with art and sell it as an Adventure Path.
cheers