Size, Scale, Characters & Grids?
Posted: Tue Sep 14, 2010 10:05 pm
Hey all,
I'm tooling around (still, coming slow) with a new Character Builder for BASH! UE as an Excel doc.
I want to include all the size categories as well as info on the Cosmic powers/scale.
So ... I *think* I've only hit a few snags.
I'm wondering (BASHMAN?) if you considered all the "scale" and "size" rules together when you built the system? First glance would tell me you had an idea in mind but never really set ALL the size categories down inline together.
My point... Using a combo of:
- Growth chart
- Shrinking chart
- Vehicles chart
- info from "Grids" in the Cosmic section
Surprisingly (not so surprisingly) these ALL fit together perfectly.
But these tables (also associated with size) are out of sync.
- the Range/Area/Burst table scales
- the Teleportation table scale
- the Conjuring table
- the X-Mastery table
- and a few of the Cosmic "grid" bits are confused (example: the text notes that a 6x6 Grid is "Between star systems (tens of light-years)" but also notes that "a planet takes up 6x6 to 20x20") I just went with the more complete information on the "Space" movement chart for this purpose and it fits well.
Am I missing any other SIZE infomations in BASH!?
I don't think those minor inconsistencies are an issue at all. They seem necessary to balance the rules and uses they are in context with.
But I wanted to mention/ask about them. See if there's some rhythm or reason I'm missing.
Lastly... "filling in 'holes'" on the all-encompassing size chart.
There are some things I wanted to not and ask about:
If I am correct here are the modifiers for Growing/Shrinking:
So my questions from that are:
Do you get any Dice Penalty when using Growing Levels for Agility based skill rolls or attacks?
Does your lift change when using Growing Levels?
Do you get any modifiers to resist falling when using Growing Levels?
thanks!
-kev-
I'm tooling around (still, coming slow) with a new Character Builder for BASH! UE as an Excel doc.
I want to include all the size categories as well as info on the Cosmic powers/scale.
So ... I *think* I've only hit a few snags.
I'm wondering (BASHMAN?) if you considered all the "scale" and "size" rules together when you built the system? First glance would tell me you had an idea in mind but never really set ALL the size categories down inline together.
My point... Using a combo of:
- Growth chart
- Shrinking chart
- Vehicles chart
- info from "Grids" in the Cosmic section
Surprisingly (not so surprisingly) these ALL fit together perfectly.
But these tables (also associated with size) are out of sync.
- the Range/Area/Burst table scales
- the Teleportation table scale
- the Conjuring table
- the X-Mastery table
- and a few of the Cosmic "grid" bits are confused (example: the text notes that a 6x6 Grid is "Between star systems (tens of light-years)" but also notes that "a planet takes up 6x6 to 20x20") I just went with the more complete information on the "Space" movement chart for this purpose and it fits well.
Am I missing any other SIZE infomations in BASH!?
I don't think those minor inconsistencies are an issue at all. They seem necessary to balance the rules and uses they are in context with.
But I wanted to mention/ask about them. See if there's some rhythm or reason I'm missing.
Lastly... "filling in 'holes'" on the all-encompassing size chart.
There are some things I wanted to not and ask about:
If I am correct here are the modifiers for Growing/Shrinking:
GROWTH
Dice Penalty: Equal to Growing Level on any rolls to defend yourself.
Result bonus: Equal to +5 per Growing Level to all Brawn based rolls, including damage and soak.
Knockback: Resistance equal to Growing Level to Brawn.
SHRINKING
Dice Bonus: Equal to Shrinking Level to Agility rolls, including attacks, defense, and Agility based skills.
Dice Penalty: Equal to -1 per Shrinking Level (up to Level 4) to all Brawn rolls (including Damage and Soak).
Lifting: Divided by 2x Shrinking Level
Falling: Resistance equal to Shrinking Level to Brawn when soaking falling damage.
Knockback: Vulnerable equal to 2x Shrinking Level x the distance you would have been knocked back.
So my questions from that are:
Do you get any Dice Penalty when using Growing Levels for Agility based skill rolls or attacks?
Does your lift change when using Growing Levels?
Do you get any modifiers to resist falling when using Growing Levels?
thanks!
-kev-