Random Silver Age Character Generator!
Posted: Fri Sep 03, 2010 10:24 am
The recent discussion of random tables reminded me of one of my favorites with supers. So, just for fun....it is the Random Silver Age Character Generator!:
Section 1
Roll 1d6
1-2: Nature
3: Origin/power source
4: Powers
5: Name
6: Miscellaneous
Section 2
Nature
Roll 2d6.
2: Mischievous imp
3: Secret agent. Works for acronymically named organisation.
4: Commie. If the character is a hero, then commies are involved in origin.
5: Ape. Roll on Subtable 1
6: Marvel character. Roll on Subtable 2 - Problems.
7: Outsider. Roll on Subtable 3
8: Teenager
9: Female. Reduce point total by 50%.
10: Evil version of hero like Sinestro or Abomination.
11: Superpet
12: Hippy
Origin/power source
Roll 1d6.
1: Struck by lightning
2-5: Radiation
6: Power armour
Powers
Roll 1d6.
1-3: Animal powers
4: Possesses all the powers of a superhero team.
5-6: Useless power. The ability to eat anything for example.
Name
Roll 1d6.
1-4: Alliterative name.
5-6: Also known by an epithet.
Miscellaneous
Roll 1d6.
1: From an alternate Earth.
2: Ludicrous rogues gallery.
3: Incorrectly programmed an experimental computer causing it to hate all organic life.
4-6: Golden age connection. Roll on Subtable 4.
Section 3 - Subtables
Subtable 1 - Ape
Roll 1d6.
1-3: Gorilla.
4: Orangutan.
5: Baboon.
6: Monkey.
Subtable 2 - Problems
Roll 1d6.
1-2: Monstrous appearance.
3-4: Hated and feared by the public.
5-6: Physically disabled - blind, heart condition, lame or confined to a wheelchair, for example.
Subtable 3 - Outsider
Roll 1d6.
1: Alien.
2: Robot.
3: Mutant.
4: Lost race.
5: God.
6: Bio-engineered.
Subtable 4 - Golden Age connection
Roll 1d6.
1-3: A Golden Age original.
4: Son/daughter of a Golden Age hero.
5-6: Modern version of Golden Age hero. Name and powers same as original. Costume and origin updated.
I didn't write the table (I wish that I had) but a fellow by the name of Doug MacCrae did: http://www.herogames.com/forums/archive ... -1002.html
Section 1
Roll 1d6
1-2: Nature
3: Origin/power source
4: Powers
5: Name
6: Miscellaneous
Section 2
Nature
Roll 2d6.
2: Mischievous imp
3: Secret agent. Works for acronymically named organisation.
4: Commie. If the character is a hero, then commies are involved in origin.
5: Ape. Roll on Subtable 1
6: Marvel character. Roll on Subtable 2 - Problems.
7: Outsider. Roll on Subtable 3
8: Teenager
9: Female. Reduce point total by 50%.
10: Evil version of hero like Sinestro or Abomination.
11: Superpet
12: Hippy
Origin/power source
Roll 1d6.
1: Struck by lightning
2-5: Radiation
6: Power armour
Powers
Roll 1d6.
1-3: Animal powers
4: Possesses all the powers of a superhero team.
5-6: Useless power. The ability to eat anything for example.
Name
Roll 1d6.
1-4: Alliterative name.
5-6: Also known by an epithet.
Miscellaneous
Roll 1d6.
1: From an alternate Earth.
2: Ludicrous rogues gallery.
3: Incorrectly programmed an experimental computer causing it to hate all organic life.
4-6: Golden age connection. Roll on Subtable 4.
Section 3 - Subtables
Subtable 1 - Ape
Roll 1d6.
1-3: Gorilla.
4: Orangutan.
5: Baboon.
6: Monkey.
Subtable 2 - Problems
Roll 1d6.
1-2: Monstrous appearance.
3-4: Hated and feared by the public.
5-6: Physically disabled - blind, heart condition, lame or confined to a wheelchair, for example.
Subtable 3 - Outsider
Roll 1d6.
1: Alien.
2: Robot.
3: Mutant.
4: Lost race.
5: God.
6: Bio-engineered.
Subtable 4 - Golden Age connection
Roll 1d6.
1-3: A Golden Age original.
4: Son/daughter of a Golden Age hero.
5-6: Modern version of Golden Age hero. Name and powers same as original. Costume and origin updated.
I didn't write the table (I wish that I had) but a fellow by the name of Doug MacCrae did: http://www.herogames.com/forums/archive ... -1002.html