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Honor + Intrigue for BoL Mythic Edition?

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daddystabz
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Honor + Intrigue for BoL Mythic Edition?

Post by daddystabz »

I finally caved and bought Honor + Intrigue for BoL and it arrived yesterday. I'd wanted to purchase it for years and finally got around to it. The issue is that it is written for a previous version of BoL, Legendary, that I used to play and now my gaming group and I play BoL Mythic edition.

Does there exist anywhere a list of what tweaks I need to make to Honor + Intrigue to play it in Mythic Edition?
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The_GIT
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Post by The_GIT »

I can't speak for BASHMAN but, honestly, it's far better to leave H+I as it is. Chris already changed the names of the attributes to make them more relevant to the swashbuckling setting, and the only thing really different is Brawl vs Initiative. Other than that BoL is still the same animal and H+I works best as it is.
If things are to remain the same then there will have to be a lot of changes!
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Solarblast
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Post by Solarblast »

I would consider maybe taking the maneuvers from the book and use them for BOL.
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BASHMAN
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Post by BASHMAN »

I don't have any plans to update things to Mythic Edition. Changing Brawl to Initiative would change the balance of how combat is meant to work-- and also make Savvy less important to combat, when one of the design goals was "Every stat is important to combat".

While you *can* convert the stats (Might-->Strength, Daring-->Agility, Savvy-->Mind, Flair--> Appeal) there is a significant difference and that was intentional by design. Savvy and Daring deal with separate aspects of what Agility would do in BoL. Daring is for high-action type things, like an attack or leaping over a chasm. Savvy is for stealth, knowledge, awareness, fine manipulation, etc. So Savvy would be used to notice something, pick a lock, sneak past a guard, parry an attack, etc.

The point of that change was to deal with a problem in swashbuckling of Agility = The God Stat that you use to shoot, melee attack, parry, move, sneak, pick locks, etc.

My suggestion would be to try running it using the H+I stats and see how it goes. There are some differences, but everything was designed to make it have as much swashbuckling feel as possible in how the rules manifested.
Chris Rutkowsky
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