Adventures/Modules
Posted: Sun Jul 22, 2012 3:03 pm
Howdy folks, need your thoughts on something. When using published adventures, do you prefer text boxes to read aloud to players that describe a particular scene/room/etc? Or do you even use them?
My experience, especially with old Dungeon adventures, has been that reading a description to players was a very ineffective way to describe the scene, especially if the description is overly long. Too often the player's eyes glazed over by the third sentence.
Just wondering if that's a common issue and if I should bother including narrative boxes in an adventure I'm working on.
Thanks!
My experience, especially with old Dungeon adventures, has been that reading a description to players was a very ineffective way to describe the scene, especially if the description is overly long. Too often the player's eyes glazed over by the third sentence.
Just wondering if that's a common issue and if I should bother including narrative boxes in an adventure I'm working on.
Thanks!