Dustland wrote:
The question is, how do you go about letting folks know that your nifty setting book is a genre emulator? Does anyone have any experience with this? I would assume you can't come out and say "If you like game x, then you'll love this game!"
Thoughts?
Isn't this what a bibliography is for?
Or a letter from the author (at beginning or end) of the product?
Or a section (paragraph) in the first chapter, the "how to" chapter...
Any/all noting what INSPIRES this idea?
I've seen many game products that are "analogues"... "A similarity between like features of two things, on which a comparison may be based: the analogy between the heart and a pump."
And they LIST those in the bibliography section at the end "for more inspiration" to the reader. Or flat out mention the "emulated genre" in the opening, as a thank you or "love letter" to the original.
This "genre emulation" isn't anything new. Comic companies (any company with a product really) has had it's products "emulated". When something becomes popular some look to recreate it with their own twists. Some do so with barely any changes at all.
Comic Book superhero universes do this all the time.
Almost every character you can name in Marvel or DC has an analogue in the other.
Aquaman = Namor
Flash = Quicksilver
Green Arrow = Hawkeye
WonderWoman = Ms. Marvel
Superman = Thor (or Sentry or Gladiator)
Batman = Moonknight (or Daredevil)
etc.... etc....
As for locations and settings.
Metropolis IS New York City.
Gotham is said to be as Chicago.
As for other RPGs and companies. Look at M&M's Freedom City. It's clearly a love letter to ALL of the DC Universe, with touches of Marvel and some of their own originals.
There is no harm or foul in doing this. In my experience it's actually better received from fans (buyers) when the author notes the "inspirations". That way there's the respect given due. As well as another source for the creator of their own home game to go to.
I've often suggested source material that my players can reference, read, or just be aware of for a campaign I'm planning.
I've done major campaigns based on the IDEA of the Justice League Unlimited animated series - building my own "big 7" original JLA members for NPCs, then having each player make 3 PCs each to pick for missions big and small.
And in my current campaign - it's 100% based on the Nocturnals comic book series. But since many of my players may never have read or seen the comic (since it's sorta obscure) I added the comments that other inspirations would be:
Hellboy, Buffy the Vampire Slayer, Tim Burton's style, Lovecraft's Cthulhu Mythos...
All set in our own original city that's an "overlay" on the real world city of Traverse City, MI - called Rust City. Essentially the weird strange creepy overlay, Rust City, at night and in the day it's Traverse City to anyone else (that can't see the weird stuff). Same location, same street layout, some modern day, etc... Just with our weird added.
We even have our own "big boy" Justice League team out there in MegaCity someplace:
Solar = Superman
Knightfall = Batman
Chaser = Flash
etc...
So.
This genre emulation is not original, it's authors taking cool things they like and making analogy - re-imagining them in their own imagination. Different color schemes, different catch phrases, different details - same STYLE and themes.
Do it, thank the inspirations...
that's my opinion or advice
-kev-