does BASH! do low powered well??
Posted: Tue May 15, 2012 4:19 pm
As I consider the rules/planning for an upcoming campaign (the Nocturnals style game I've mentioned in other posts), my only concern with using BASH! for the rules system is this....
I have not played or Narrated an exclusively low-to-medium powered campaign. Think Daredevil comics, street level Batman or Nightwing/Robin comics, detective/noir style...
The one thing I remember experiencing the most during in-game-play with BASH! is the chance for MASSIVE successes and failures.
With the base-core system of 2D6 x (whatever) plus the matching numbers system... in one "panel" a hero might make an average result (or even a bad failure), while in the next (doing the same action) might blow the roof off of the success.
Now...
That is to say that most all the BASH! games I've been a part of HAVE BEEN with characters of medium-to-high powered levels.
That said.
I am concerned that in a game-campaign with the lower level style in mind, but the option/potential for PCs/NPCs to have a medium-to-high level power or two - this might BLOW the "suspension of disbelief" out the window and turn the game/action into a cartoon. When the style is going for a closer to realistic (but still "super") world physics.
My questions.
- have you even played or Narrated in a BASH! game to experience this and did it work or were there concerns.
- knowing the system as well as you do, do you THINK there is reason for concern or not (explain why please)
- do you have any suggestions for rule options that might aid with any genre-breaking problems (if you see them)?
- what pitfalls in playing the game at this level might you see happening in-game-play?
thanks for your thoughts!!
-kev-
I have not played or Narrated an exclusively low-to-medium powered campaign. Think Daredevil comics, street level Batman or Nightwing/Robin comics, detective/noir style...
The one thing I remember experiencing the most during in-game-play with BASH! is the chance for MASSIVE successes and failures.
With the base-core system of 2D6 x (whatever) plus the matching numbers system... in one "panel" a hero might make an average result (or even a bad failure), while in the next (doing the same action) might blow the roof off of the success.
Now...
That is to say that most all the BASH! games I've been a part of HAVE BEEN with characters of medium-to-high powered levels.
That said.
I am concerned that in a game-campaign with the lower level style in mind, but the option/potential for PCs/NPCs to have a medium-to-high level power or two - this might BLOW the "suspension of disbelief" out the window and turn the game/action into a cartoon. When the style is going for a closer to realistic (but still "super") world physics.
My questions.
- have you even played or Narrated in a BASH! game to experience this and did it work or were there concerns.
- knowing the system as well as you do, do you THINK there is reason for concern or not (explain why please)
- do you have any suggestions for rule options that might aid with any genre-breaking problems (if you see them)?
- what pitfalls in playing the game at this level might you see happening in-game-play?
thanks for your thoughts!!
-kev-