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Question for BASH GM's

Posted: Sat May 12, 2012 11:34 am
by urbwar
So I'm trying to decide on what to work on next. The Triad was an interesting learning experience for me, and I have some different ideas of what to do next. Figured I'd ask those who tend to GM the game more what they prefer, hence the poll.

I am working on a villain book of Golden Age villains, and a few smaller releases featuring some organizations, but I also have some adventure ideas I'd like to put out. I tend to write more in the vein of Savage Worlds style (ie a basic plot with some info and stats, but lets the GM flesh out the rest).

I have a plot point style campaign in the works, but that will probably take awhile to put together, so I want to hopefully release some smaller projects like The Triad in the interim. Just figured I'd see what those of who you who would be buying such products are more interested in.

Looking forward to seeing your votes/replies!

Posted: Sat May 12, 2012 2:49 pm
by RonBlessing
I'd like a city setting book with a good number of adventure seeds, NPCs, and a kickoff adventure.

Posted: Sun May 13, 2012 9:07 am
by Evil-Genius
I'd like to see a detailed setting book. I'm a busy person and having a book full of awesome stuff to dip in to would be better than scenarios on their own. Scenarios are easy to write - background takes time.

Posted: Sun May 13, 2012 9:59 pm
by MrJupiter
It was hard for me to to select just one; I'd love to see all the above (including the setting material already mentioned by others). In the end I chose full adventures because they take the least amount of prep work to make use of quickly.

My next choice would have been the villain+adventure hook products as they are very useful. Your last one was awesome and had lots of cool ideas.

Another supers city setting would be a great product idea as well because it's nice to be able to work in the extra heroes and stories from it into my own campaign. It saves me time when I can have a whole new set of villains and heroes to make guest appearances. Also, it's fun to take the heroes to new places and build stories that might, for instance, start in Megapolis and end in a whole new urban landscape that players are not yet familiar with.

Another great idea is to build a series of villain books that can help to build a whole international feel to a campaign. Something that can help Narrators provide heroes and villains from around the world! With these a Narrator could whip up newsclipping-style handouts describing how hero X from Japan helped save hundreds from another sunammi and such.

In general products that help a narrator make the most of the short amount of free time available for preperation are the ones I look for most.

Posted: Mon May 14, 2012 1:30 am
by kroh
City would be fun as I love fluffy product with a bit of crunch thrown in.

Regards
Walt