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Recruiting for a Golden Age Bash! Game

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kevperrine
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Post by kevperrine »

Harrigan wrote: Big League - haven't seen the first build yet, and Kev needs to speak up over whether the PBP style is what he was signing up for...

I apologize.
I'm very confused...
I know I need to finish my stage 1 build (trying to do that tonight), but I have no clue what the above means. Is there a deadline you need for character stats (again, trying to finish now/immediately for you). WHEN does the game begin? Where are you hosting it? I assume it's a normal Play-By-Post style.... Could you describe HOW you plan to do this game more?

It's really NOT YOU, it's me... In that I've only tried to play 1-2 games referred to as PbP, so I wanna make sure I know what to do and what I'm in for... How it works from your Narrator perspective, when people will reply, etc... etc...
Any explaining will help me.

Thanks!!
-kev-

PS... and I'll do my best to have Big League (and maybe another choice or two up tonight - Monday)
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Harrigan
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Post by Harrigan »

kevperrine wrote: I apologize.
I'm very confused...
No need to apologize -- I just thought from your comment that you were expecting something along the lines of some kind of virtual tabletop session, where everyone is on the line at the same time and interacting more like a live, face-to-face game. It ain't that, but I see that you realize that.
I know I need to finish my stage 1 build (trying to do that tonight), but I have no clue what the above means. Is there a deadline you need for character stats (again, trying to finish now/immediately for you). WHEN does the game begin?
Sorry for not being clear about this -- game starts "soon." I don't want to be draconian about it, especially since I'm still doing a bit of work in the background on the setting, plotting, the villains, etc. I'm also traveling for business this week and won't have as much time as I'd like to get things off the ground. Best guess right now is that we start on the weekend or early next week. So I guess if we can finalize builds by the end of the week or Saturday, that'd be cool. Make sense?
Where are you hosting it?
That's still to be determined, though I've noticed when I asked the question, no one responded. That probably means most folks would just like to play here. I'm a fan (for different reasons) of both rpol.net and pbphouse.com, but I won't ask folks to create accounts and play over there if they'd rather just do it here.
I assume it's a normal Play-By-Post style.... Could you describe HOW you plan to do this game more?
I can. :)
It's really NOT YOU, it's me... In that I've only tried to play 1-2 games referred to as PbP, so I wanna make sure I know what to do and what I'm in for... How it works from your Narrator perspective, when people will reply, etc... etc...
Any explaining will help me.

Thanks!!
-kev-
Okay, sorry you're in the dark -- I shouldn't presume people all have loads of experience with gaming this way. Let me break it down (this might help urbwar too, since I think he's new to PBP as well...):

1. I'll run the game in a traditional play-by-post style. That is, as the narrator, I'll create different scenes to play in -- sometimes the whole team will be in one scene, sometimes you'll each have your own. I'll use headings and such to note who is present when and where.

2. There won't be a set schedule on replies -- if I put a post out on a Sunday night, it's not like you have until Monday at 4pm Mountain time to get a reply out. I just expect reasonable response times, and you can expect the same from me. Some people will post more, some less. That's okay. I have a lot of experience moderating this stuff, and will help make sure fast-posters aren't "stealing scenes" and moving things along faster than some players are comfortable with. (I've seen this a lot. Two active players post back-and-forth banter and settle on a course of action for the whole team before the other three members of the team even get a single post off. We'll have none of that. Good rule of thumb is that after you've posted, wait for others before posting again, at least before "advancing" the scene in any meaningful way.

3. I won't act for PCs unless it's required (we're stuck and someone isn't responding, etc.) Your characters are your own and I'll try to keep from putting words in their mouths and actions... on... their fists. (Or something.)

4. I'll expect at least an attempt at proper writing. Grammar, spelling, punctuation, etc. Put dialog in quote and write it like prose in the 3rd person. No need to color-code dialog to make it "more readable."

5. Stretch yourself as a writer. Sometimes one-line posts are all that's needed, but it can be really fun to post some stuff that's going on in the character's head, from their past, etc. Give the others something to play off of. I'll try to do the same.

6. Try to keep stats and other game-speak out of the main body of the post. That is, don't intersperse prose and game-talk and prose and game-talk. Without a separate OOC thread to manage all the crunchy bits, I'm planning on doing it in the game thread, but at the bottom of each post. Like this:

Crouched in the shadows of an alley across the street from the Murray building, Cauchemar watched to make sure the coast was clear before he approached. Seeing that it was, he crossed the foggy road quickly and made his way to the front door, his footsteps too loud on the deserted street. It was after midnight and the building was dark; the front door would certainly be locked.

[OOC: Cauchemar, what's the plan? Listen at the door? Climb to an open window? Force the front door?]


It won't be italicized -- I've just done that here to set things off. Point is that the in-character and out-of-character stuff is separated.

7. Rolls & Results: I'll expect the players to use the OOC section to be specific about power and skill use and such, then I'll make the roll and post the results. Like this:
BeardedDork wrote: Cauchemar knees at the front door and tries to pick the lock.

[OOC: Using the Security skill]
Then, in the next post...
Harrigan wrote: After a few moments of deft work with the lock picks, the door clicks and opens.

[OOC: Rolled a 7 for a result of 14. Success.]
Make sense?

There's probably a lot more I can go on about, but I'll pause here in case I'm not being clear on something.

Any further questions on how / where / when we're going to play?
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kevperrine
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Post by kevperrine »

double posts
Last edited by kevperrine on Tue Aug 16, 2011 7:33 am, edited 3 times in total.
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urbwar
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Post by urbwar »

So I've been thinking:

As much as I like the idea of American Ape, I'm kind of feeling lazy about toning him down a little.

So, I was thinking as an alternative to playing AA, I could play The Badge (the character from my avatar). He clocks in at 24 points, and is supposed to be somewhat of a rookie hero. He also has an archenemy, but I never defined who it was, so that gives you more room to come up with something interesting.

Here's the character sheet for him:

Image

Or, I could play my Captain Comet homage, Major Meteor. He's 34 points, but I all ready know how I'd drop him to 30. I'd ditch the Omni-Linguist/Omni-Reader powers, drop Mind Shield to 1 or 2. If I drop it by 1, I'd lower Flight by 1. If I drop it by 2, then that would be enough to make him 30 points.

Here's his sheet:

Image


Let me know what you think
Last edited by urbwar on Tue Aug 16, 2011 5:34 am, edited 1 time in total.
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bigsteveuk
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Post by bigsteveuk »

Hi Harrigan,

Just tweaked blockade a touch and tried to order his powers in a logical manner. I think the loss of deflect will just be common sense.

Image
blockade by rpggeekuk, on Flickr

Looking forward to kick-off.

Any further changes give me a shout.

Cheers,

Steve
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bigsteveuk
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Post by bigsteveuk »

IF urbwas wants to go give the badge, I have another concept.

I am easy either way.... :D
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Post by Saker »

That's still to be determined, though I've noticed when I asked the question, no one responded. That probably means most folks would just like to play here. I'm a fan (for different reasons) of both rpol.net and pbphouse.com, but I won't ask folks to create accounts and play over there if they'd rather just do it here.
Hi Harrigan

I would personally prefer playing here in the PbP section to consolidate my sites.

Also, I would personally prefer rolling my own actions to feel how well I did. This site has a BASH roller built in for that purpose.
Also we can keep the game mechanics behind quotes like this to section it off from In Character description within the same post, so we're not going back-and-forth between threads.
cheers
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kevperrine
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Post by kevperrine »

Hey all!

Two ideas for the game. I might come up with others... I have some cool image ideas waiting.

first up.

BIG LEAGUE
Image
BIG LEAGUE
the Bronx Behemoth

Name: Hugh Hearly
"Mental Malfunction: Everything about the man who became BIG LEAGUE after unknown experiments on his body while captured is about the American Dream and aiding the people. Hugh loves the lime-light & often gives autographs for Heroing or Baseball memorabilia alike.
Protecting the dream & those that believe it... that's dream!"
Quote: "One constant through all the years. America has rolled by like an army of steamrollers. It's been erased like a blackboard, rebuilt & erased again. But baseball marked the time. It reminds of us of all that once was good & it could be again."

----------Stats----------
BRAWN: 3
AGILITY: 1
MIND: 1
SOAK: x3,
DEFENSE: x1
MENTAL DEFENSE: x1

----------Powers----------
BIG AS A HOUSE! (Growing 5) +15RB, -3DP Defense.
50', 10 Tons. Lift 5 tons. Size 3x3sq, Reach 3sq, Resisting Knockback +x3.
E: Affects Non-Living Things. (effect lasts 1 scene)
E: LINKED - Boost BRAWN 2 (x5); Circumstantial only for BRAWN & Skills.

YA BOTHA ME SON! (Push 5); Dmg x5, Akt x0
x10+15 Knockback (Double DM to figure KB + Growing RB).
E: Area Medium Burst: 5x5 sq.; L: Only while using Growing.

LOUISVILL SLUGGER! (Special Attack 5) Melee - Baseball Bat attack.
E: MULI-POWER - Ranged Thrown - Baseball attack.
E: Area Long Line 16x4sq (80'x20') = Atk x4, Dmg x5 (Dmg x7 Growing).
L: Area Atk only when Growing.

WORK IT! (Paired Weapons) extra HtH @ -1DP per Panel.
L: Tiring (2 pages without pushing).

SEE OVER PEOPLES (Keen Senses): MIND x4 (+3) eyesight

AIRBORNE! (Super Jump)
625 sq (3125'/1563' Vertical) - 10sq/panel

----------Advantages----------
Quick-Thinking
Never Surrender
Celebrity
Leadership

----------Disadvantages----------
Public ID ["All-Star" famous baseball player], Duty ["In the Army" could be called to service], Secret ["Jap Experiment" powers from Axis origin], Arch-Enemy ["My Creator" Japanese Scientist], Secret ["Jap Experiment" powers from Axis origin], Arch-Enemy ["My Creator" Japanese Scientist]

----------Skills----------
Athletics/Throwing
Military/Tactics

----------Weakness----------
Devastating Damage: Triple DMG!; Due to immense size & abnormal keen senses, any sound or visual attacks harm him greatly.

----------Breakdown----------
Breakdown: 29= Stats: 10, Ads/Disads: 0, Powers: 23, Weakness: -4

----------The Origin Of...----------
After the 1937 season, Heartly joined the US Army. Initially assigned to the military police, he soon received training as a rifleman & saw combat overseas. In late 1938, Heartly & the remanents of his squad were shipwrecked in the Philippines following a devastating blow to the Destroyer they were returning on; when they found their way onto an unknown island, an experiment projected by Japan had befallen the troop. This experiment to this day, no one on the side of the Allies know what happened that day – only that the soon-to-be-trained as a new Ameircan hero walked out of the Pacific at Per Harbor, Hawaii.

second up

AMERICAN RUBBER
Image
Image
AMERICAN RUBBER
the Pliable Patriot; the Resiliant Reservist; Mr. Bouncy

Name: Kenny Kirby
"Mental Malfunction: The military wouldn't take Dr. Kirby due to being 4-F (just to scrawny!), so the solution? Make himself tougher! Dabbling into genetics of several snakes, lizards, and more pliable animals - Kenny Kirby became American Rubber! Determined to prove himself a hero.
Though the still technically 4-F."
Quote: "Sure, I'm, uh... flexible. But not with the American Dream, SCUM BAG!!"

----------Stats----------
BRAWN: 2
AGILITY: 3
MIND: 3
SOAK: x5, (Armor 3)
DEFENSE: x3
MENTAL DEFENSE: x3

----------Powers----------
RUBBERIZED! (Stretching 2) Reach 4 sq (20')
E: LINKED - MENTAL-STRETCH (Boost Mind 2) Conditional usable only for Skill/Int.

GOOD 'EARING! (Super Sense) 1 senses [L: must be able to stretch into place].

BOING!! (Armor 3)
E: MULTI-POWER (Special Attack 3) Atk x5, Dmg x7.
L: can only "reflect" incoming attacks that hit armor.

BRACHIATION! (Super Running 4) 21 sq (105') and can move Vertical;
can Domino Effect (p.69) moving 4sq between atks.
E: Usable on others.

WRAP'EM UP!! (Force Field 1) 80 HITS; Concentration
E: Area Medium Burst 5x5 sq (25'x25')
To trap opponent: MIND x5 vs. Opponent's Defense
L: Damage to Force Field HITS is also Damage to personal HITS.

----------Advantages----------
Jack of All Trades
Photographic Memory
Quick-Thinking

----------Disadvantages----------
Cursed [1/issue must re-roll take worst; trouble always finds.], Honor Bound [the American Dream: can't lie,steal,cheat (-2DP until atoning)], Flashbacks [Mind is so pliable, memories rush in = Mind Diff 20 or Dazed.], In a Relationship [Engaged to Maggie Martin], Flashbacks [Mind is so pliable, memories rush in = Mind Diff 20 or Dazed.], In a Relationship [Engaged to Maggie Martin]

----------Skills----------
Athletics 2 (x6)/Acrobatics, Escapology, Stealth
Medicine/First Aid, Investigation 2 (x6)/Analysis

----------Weakness----------
Devastating Negating: Cold sources/dmg: Lose all powers; Brawn/Agility = 1; take x3 Dmg each page within 5sq.


----------Breakdown----------
Breakdown: 26= Stats: 16, Ads/Disads: -1, Powers: 15, Weakness: -4

----------The Origin Of...----------
"Dr. Kenny Kirby always had a vibrant & flexible mind. He always thought out of the box. So when the army wouldn't take him due to his scrawny size he came up with an idea that would transform him into the power hero he is today. Subjecting his own DNA to the more ""pliable"" DNAs of mutiple plant & animal types, he found that he could manipulate his DNA to become as rubber!
With this amazing discovery he used the formula to permanently change his structure. Now able to stretch as rubber, he uses his powers under the guise of AMERICAN RUBBER, the pliable patriot!!"



and some of my other images up for making a PC-Hero...

BONEYARD
Image
Born and active during the Civil War, when he was "killed" and flung into a southern swamp - he emerged so much later as the Brute with memories and abilities of dozens of others having died there... he is a BONEYARD.


MUSTANG SALLY
Image
The only gal in a family of 5 brothers and her Pa, all aviators in their own circus family... While her brothers could enlist and go to war to fly Sally wasn't allowed (as a woman) to be considered. So... with her grampa's help Sally now has a jury-rigged (not always reliable!) harness to fly!! 2 modified P-52 Mustang engines take her into the air, repel incoming attacks and cut like buzzsaws!


KING FISHER
Image
The strange and mysterious hero known as KING FISHER was formerly a captain in the US Navy... until his small Destroyer happened into a vortex taking him and his crew down. Not able to save his crew, the Captain made a deal with the "entity" at the bottom of the ocean... Be it's eye/ears on the surface during this time of war and one day his crew would be returned from the depths...

kevperrine wrote:
AMERICAN RUBBER

RUBBERIZED! (Stretching 2) Reach 4 sq (20')

WRAP'EM UP!! (Force Field 1) 80 HITS; Concentration
E: Range Close 5 sq (25'); Area Medium Burst 5x5 sq (25'x25')

It occurs to me that I don't actually need to take the Enhancement "Range" for the "Wrap'em Up!!" power. Since he already has a REACH of 20'... My original thought was that he could stretch out and either capture or protect others, hence taking the range on the "Wrap'em Up!!" power.

Removing that reduces his cost by 1 character point.
-kev-
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urbwar
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Post by urbwar »

bigsteveuk wrote:IF urbwas wants to go give the badge, I have another concept.

I am easy either way.... :D
Steve,

I can hold off playing Badge. As I said, I'm not against playing American Ape, but playing someone else would give me a better reason to link the character meeting some of the other characters previously.

I'll wait and see what Harrigan says first before making a final decision.

Oh, and Kev: I love American Rubber! On day, the pliable patriot needs to team up with the Malleable Man of Mystery, Mr. Flexible!
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kevperrine
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Post by kevperrine »

urbwar wrote: Oh, and Kev: I love American Rubber! On day, the pliable patriot needs to team up with the Malleable Man of Mystery, Mr. Flexible!
YES!!!
I have always loved your image for Mr. Flexible. I love the baseball bat arm look!

Hey... that's a brilliant idea for a game product adventure. Taking made characters that folks like you and I (and a half dozen other forum regulars) and make "team up" (or Duo Adventures!) with the two as pre-gen characters to play - but flexible (no pun intended here) enough to be played with any player made hero too. (just geared toward the pre-gen duo, such as American Rubber and Mr. Flexible!)

hehe...
this is awesome
-kev-
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Post by Saker »

Hey Kev

I looked at your American Rubber build and have some comments and suggestions. Have fun!

Good 'Earing would seem to work better with Clairvoyance (present)... basically you're stretching your head somewhere, right? But if you limit it to where you can stretch and you have Ghost Form, do you really need this power, because you would be able to just do it?

I'm confused with your Boing! Armor in a multipower. If you attack, you lose the Armor effect, which would seem always on. Why not Deflect? It already has the reflect built in

I'm confused why you built the Brachiation as something other than Swinging (Brachiation). You're only going 12 sq, but that's 120 mph still pretty fast.

Other effects that would seem appropriate is Ghost Form 1 or 2, so you can flow under doors. It would also give you the bonus of half damage versus physical which then allows you not to take your Armor

Maybe Super Speed 3 to reflect or use someone's attack to pinball somewhere else. Limit it so you don't get the 5x skill speed.

I could see Super Bounce... I mean Super Jump. And Gliding useble on others like Mrs. Incredible's parachute

Maybe Boost 3 Brawn (all wrestling rolls) with M'arts (grappling). I'm remembering Mr. Fantastic tying up the Thing.

Maybe Mimic in a multipower somewhere to form walls, stairs, like with your stretching linked Boost.

Maybe Versatile, so you don't have to buy all of them.

cheers!
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Post by BeardedDork »

Harrigan wrote:
BeardedDork wrote: Cauchemar knees at the front door and tries to pick the lock.

[OOC: Using the Security skill]
Then, in the next post...
Harrigan wrote: After a few moments of deft work with the lock picks, the door clicks and opens.

[OOC: Rolled a 7 for a result of 14. Success.]
Make sense?

There's probably a lot more I can go on about, but I'll pause here in case I'm not being clear on something.

Any further questions on how / where / when we're going to play?
So I have a question about this. What about hero points? If the TN for that lock (to continue your example), was 20 instead of, presumably, 10 I'd of had the option to break my hero die into hero points and spend the 6 hero points necessary to turn failure into success. If you do all the rolling and announce the results, I can see that opportunity easily missed.

Also on a successful action that is not successful by a wide margin it is often a good idea for either the Player or narrator to spend a hero point/setback to "cap the roll" preventing the narrator/player from spending their own setbacks/hero points to alter the course of the roll. How would that work?

Unrelated: I've gotten your PM and am thinking.
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Post by Harrigan »

Whoa. Lots of posts flooding in. Will respond to them tonight, but urbwar, on American Ape -- I think you may not be feeling him connecting because we haven't tried. Let's settle a few details and see if he firms up:

-Where is Gorilla Nation?
-When did he come to the US and how?
-Is he an "out in the open" hero, or is maybe the Guvmint keeping his existence under wraps?

More later, including a discussion on dice rolling. I've generally had very bad experiences having everyone do their own rolling, but I'll experiment with the roller here.
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Post by BeardedDork »

I would like to voice my opinion that I would prefer to have the game run here.

I don't mind the idea of you doing all the rolling, but I am concerned that some of the nuances of the core mechanics of the game could get missed that way.

BASH is intended to be run as a completely open system. When table top playing I don't use a gm screen, and it creates a totally different dynamic at the table. The game is not intended to have the "Tell me what you rolled, and I'll tell you whether or not you succeeded" attitude common to other games.

The player should always know the difficulty of their actions. They need to know how much they have succeeded or failed by on any given action so they can determine how and when to spend their Hero points and Hero dice.
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Post by Harrigan »

Testing the Dice Machine...

[dice]2d6 = 836451840 = Fixed[/dice]

[bash]2,0,+3 = 998626697 [/bash]
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