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Recruiting for a Golden Age Bash! Game
- Saker
- Paragon
- Posts: 743
- Joined: Sun Jul 04, 2010 11:00 pm
- Location: Montreal
While Sky Marshall has been a lone operator, I can easily see how his pursuit of spies and organized crime would have run into LP and Couchemar. Read as comic cross-overs.
With LP, I'm sure that they would have practiced/competed shooting at the bad guys. Maybe they would have both suffered losing their shooters together.
With Couchemar he would have marveled at his detective skills and enjoyed reviewing his wonderful toys. Chemistry is not Sky Marshall's thing, but he enjoys the engineering.
EDIT with more ideas...
The current Sky Marshall storylines would be primarily protecting and rescuing US technology and technical community from organized crime and Axis agents, because they are his friends and previous colleagues. Besides English, he learned to speak German and Russian. Before six months ago to his start in 1938, the Sky Marshall primarily fought against organized crime.
Maybe Couchemar worked with the first Sky Marshall, so the current one would have to fake knowing Couchemar well and rely solely on the stories his cousin told him about Couchemar. Therefore, Couchemar the detective could be working on why the behavior deisconnect.
With LP, I'm sure that they would have practiced/competed shooting at the bad guys. Maybe they would have both suffered losing their shooters together.
With Couchemar he would have marveled at his detective skills and enjoyed reviewing his wonderful toys. Chemistry is not Sky Marshall's thing, but he enjoys the engineering.
EDIT with more ideas...
The current Sky Marshall storylines would be primarily protecting and rescuing US technology and technical community from organized crime and Axis agents, because they are his friends and previous colleagues. Besides English, he learned to speak German and Russian. Before six months ago to his start in 1938, the Sky Marshall primarily fought against organized crime.
Maybe Couchemar worked with the first Sky Marshall, so the current one would have to fake knowing Couchemar well and rely solely on the stories his cousin told him about Couchemar. Therefore, Couchemar the detective could be working on why the behavior deisconnect.
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
I know you have one drop out, so if there is space for one more then I would be game.
If this is the case and kevperrine doesn't mind, it would be a slight variation of his SHIELD BEARER character (armor 1, attack weak point, raise special attack to 5) that takes him to 30pts.
http://bashtalk.org/modules.php?name=Fo ... opic&t=704
Cheers,
Steve
If this is the case and kevperrine doesn't mind, it would be a slight variation of his SHIELD BEARER character (armor 1, attack weak point, raise special attack to 5) that takes him to 30pts.
http://bashtalk.org/modules.php?name=Fo ... opic&t=704
Cheers,
Steve
- Heroglyph
- Hero
- Posts: 254
- Joined: Sun May 02, 2010 11:00 pm
- Location: Chicago
Another possibility re: Couchemar and Lady Paramount.
Maybe he knew her father in WWI. If he was an Intelligence Officer, it would stand to reason that he could have had contact with her code-talker father. Her last name is unique enough for Couchemar to recognize it and possibly see a family resemblance.
This assumes when they meet, they will be privy to each other's secret ID's
Maybe he knew her father in WWI. If he was an Intelligence Officer, it would stand to reason that he could have had contact with her code-talker father. Her last name is unique enough for Couchemar to recognize it and possibly see a family resemblance.
This assumes when they meet, they will be privy to each other's secret ID's
- Harrigan
- Costumed Crimefighter
- Posts: 185
- Joined: Tue Aug 02, 2011 11:00 pm
- Location: Colorado
Trying to wrap up a couple of lingering threads here.
Also like the idea of Cauchemar knowing LP's dad. Secret IDs will likely *not* be revealed, though, at least at the start.
Looks like urbwar was going to post a modestly tweaked version of American Ape... that still happening?
Also, bigsteveuk -- yeah, I've got room for one more, especially a US super-soldier type. See what Kev says, and don't be alarmed if you start off the game injured.
(I have my reasons.)
Telescopic it is. Also, I like the idea of Cauchemar knowing the original Sky Marshal, and smelling something funny about the current one.Saker wrote:@HarriganYes it would work like binoculars, at altitude with starlight without clouds, etc. I thought nightvision was too high tech for the helmet. But if you don't think telescopic will have much effect, nightvision is more usefulPer the written rules, would the telescopic sight work at night, or would that require some sort of enhancement?
Also like the idea of Cauchemar knowing LP's dad. Secret IDs will likely *not* be revealed, though, at least at the start.
Dig it.Heroglyph wrote: Here is what I have some up with. I think it works. It tones down the original "Flurry of Arrows" and uses Finite/Same Source to emulate the possibility of running out of arrows.
"Special" Equipment (p24)
Bow X3DM, 20 Range (x5 to hit/x5 DM with Bow technique) * Carries both regular and blunted arrows in quiver.
Limits: Same Source, Can't be used at same time as multi-power.
**Since you can add enhancements to normal equipment, I figured it would follow that you could add limits as well.
As Dragonfly notes, 4pts, I think. And an arc would work as well, as you'd modeled before.Powers:
Trickshot/Special Arrow Multipower (8 pts total: 5+1 +2)
* "Flurry of Arrows" Special Attack 2: Small Burst, Medium Range, Limitation: Easily Taken Gadget, Same Source]=( 5pts)
I'm still not 100% sold that this is the best mechanic to simulate this, but given that one of the things I'm trying to do here is try out the system and see how it all works, let's roll with it.* Pin Cushion: Weaken Agility 3, Mid Range [Limitation: Easily Taken Gadget, Same Source] (4pts)
Ah yes, I recall reading that rule for multipowers. Cool.* Swing-Line Arrow: Swinging 2 (8 squares) [Limitation: Easily Taken Gadget, Finite] 1pt *note +1 cost, due to different power category (2 pts)
So you don't need Finite on the Flurry power? Does that mean you're only rolling to use up a third of the power when you're using the Swing-Line arrow, or anything in the MP? Embarrassingly, I've already asked the gurus this very question and find myself not remembering the answer as I sit here...Note on Arrow supply: with the Finite and Same Source limits, roll d6, if die is equal to or less than 2, then arrow supply is running short. If fail Finite roll three times/day, then out of arrows. All arrows would require this roll.
Looks like urbwar was going to post a modestly tweaked version of American Ape... that still happening?
Also, bigsteveuk -- yeah, I've got room for one more, especially a US super-soldier type. See what Kev says, and don't be alarmed if you start off the game injured.

- BeardedDork
- Hero
- Posts: 348
- Joined: Wed Jun 16, 2010 11:00 pm
- Location: The Snow Covered Mountains of Montana
- Contact:
- Heroglyph
- Hero
- Posts: 254
- Joined: Sun May 02, 2010 11:00 pm
- Location: Chicago
I think I am OK with Medium Burst for now.As Dragonfly notes, 4pts, I think. And an arc would work as well, as you'd modeled before.Powers:
Trickshot/Special Arrow Multipower (8 pts total: 5+1 +2)
* "Flurry of Arrows" Special Attack 2: Small Burst, Medium Range, Limitation: Easily Taken Gadget, Same Source]=( 5pts)
EDIT: On second thought, I think I might go with Small Arc. That way the bad guys won't need to be in a cluster for it to work. Same cost. 4 pts
.I'm still not 100% sold that this is the best mechanic to simulate this, but given that one of the things I'm trying to do here is try out the system and see how it all works, let's roll with it* Pin Cushion: Weaken Agility 3, Mid Range [Limitation: Easily Taken Gadget, Same Source] (4pts)
Cool
Flurry, has Same Source, which essentially gives it the Finite LimiteSo you don't need Finite on the Flurry power? Does that mean you're only rolling to use up a third of the power when you're using the Swing-Line arrow, or anything in the MP? Embarrassingly, I've already asked the gurus this very question and find myself not remembering the answer as I sit here...Note on Arrow supply: with the Finite and Same Source limits, roll d6, if die is equal to or less than 2, then arrow supply is running short. If fail Finite roll three times/day, then out of arrows. All arrows would require this roll.
So, anything with the Same Source Limit would be rolled for as per the Finte Limit. That would include all of the multipower slots, as well as regular arrows shot from her "Special" Equipment bow. Usually the Finite Limit is put on the power with the lowest rank, so as to make failure on the roll not occur as often.
Last edited by Heroglyph on Sun Aug 14, 2011 11:44 pm, edited 1 time in total.
- Heroglyph
- Hero
- Posts: 254
- Joined: Sun May 02, 2010 11:00 pm
- Location: Chicago
- Heroglyph
- Hero
- Posts: 254
- Joined: Sun May 02, 2010 11:00 pm
- Location: Chicago
Here's my latest take on Lady Paramount's costume (full body view). Still a work in progress at this point, but I am pretty much set on the colors.

Uploaded with ImageShack.us

Uploaded with ImageShack.us
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm

blockade by rpggeekuk, on Flickr
Starting of injured is fine with me, if the above is a problem then I will probably go with with either a superman type or a noir spirderman.
Cheers,
Steve
Last edited by bigsteveuk on Tue Aug 16, 2011 5:28 am, edited 2 times in total.
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
- Solarblast
- Hero
- Posts: 306
- Joined: Thu Dec 09, 2010 12:00 am
Kind of reminds me of Batman in the Kingdom Come storyBeardedDork wrote:Here is a slightly slimmed down and redesigned version of Cauchemar
Cauchemar (Jacob C. Kearney)
B1 A2 M3
Priority x2
Defense x2
Soak x2
Gases Multipower [9]
-Nightmare Gas
Daze (Repelling), Med Range, Med Burst, Link
Confusion 2 Med Range, Med Burst
Ammo Gadget [4 Charges/Scene]
-Smoke
Confusion 1, large Burst
Ammo Gadget [Finite]
Line Gun [1]
-Swinging, Ammo Gadget [Finite]
Gas Mask [1]
-Immunity to inhaled toxins
Reinforced Coat & Helmet [1]
-Armor 1
-Skillful 1 [1]
Stealth/Evading Security Cameras and Alarms x3
Deception/Manipulation x3
Domestic/Cooking x3
Investigation/Analysis x3
Science/Biology/Chemistry x3
Frightening Presence
Versatile
Sidekick (the American Dream)
Age
In a relationship
Normal (Without the suporting braces in his costume Cauchemar's Agility is 0)
Stats 12 + powers 13=25 total
- Harrigan
- Costumed Crimefighter
- Posts: 185
- Joined: Tue Aug 02, 2011 11:00 pm
- Location: Colorado
Couple of quick notes before I head to the airport (have a project up in Fairbanks this week).
Lady Paragon Pic: looking good! (Holy tiny waist...)
Blockade: dig him a lot, like that you've plugged him right into the background. Awesome that he's got * serum in him -- should make for some cool moments. (Speaking of the background, provided no one minds, I'm actually going to update the timeline with references to this set of characters.) Stat-wise, Blockade is looking good though I wonder about tidying up the shield powers a bit so they all go away at once if the shield is lost / taken / etc. I won't be a stickler on this, but this is an opportunity for me to look at how to best model these kinds of weapon-based powers. As it stands right now, per the rules, he won't lose his "Shield Block" if someone takes the "Unobtanium Shield" -- I know that logically we'd handle it fine, but I'm wondering if the mechanics can support that as well. And not that you need to model it this way, but I've always loved have an Activation on shield-based defenses, modeling whether you are able to bring it to bear or not.
On another note -- all "Unobtanium" in the Paragons universe (my campaign setting) is called "Ultanium."
Lady Paragon Pic: looking good! (Holy tiny waist...)
Blockade: dig him a lot, like that you've plugged him right into the background. Awesome that he's got * serum in him -- should make for some cool moments. (Speaking of the background, provided no one minds, I'm actually going to update the timeline with references to this set of characters.) Stat-wise, Blockade is looking good though I wonder about tidying up the shield powers a bit so they all go away at once if the shield is lost / taken / etc. I won't be a stickler on this, but this is an opportunity for me to look at how to best model these kinds of weapon-based powers. As it stands right now, per the rules, he won't lose his "Shield Block" if someone takes the "Unobtanium Shield" -- I know that logically we'd handle it fine, but I'm wondering if the mechanics can support that as well. And not that you need to model it this way, but I've always loved have an Activation on shield-based defenses, modeling whether you are able to bring it to bear or not.
On another note -- all "Unobtanium" in the Paragons universe (my campaign setting) is called "Ultanium."
- BeardedDork
- Hero
- Posts: 348
- Joined: Wed Jun 16, 2010 11:00 pm
- Location: The Snow Covered Mountains of Montana
- Contact: