Is this in the cubicle 7 version? In my book your brawn is increased by one if your opponents brawn is higher than yours.Saker wrote:Fair enough.
Reread it. You use your opponent's Brawn +1, so it's perfect for low Brawn characters.I also originally had her with Martial Arts: Grappling, but with her low strength I didn't think it would be effective.
cheers
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Recruiting for a Golden Age Bash! Game
- BeardedDork
- Hero
- Posts: 348
- Joined: Wed Jun 16, 2010 11:00 pm
- Location: The Snow Covered Mountains of Montana
- Contact:
- Heroglyph
- Hero
- Posts: 254
- Joined: Sun May 02, 2010 11:00 pm
- Location: Chicago
Here's the modified version:
Lady Paramount (V2)
30 Pts (10 Stats, 20 Powers)
Brawn 2 Agility 2 Mind 1
Priority x4
Defense x4
Soak x2
Skills:
Athletics/Acrobatics, Stealth/Moving Silently/Shadowing
Outdoor +1/Tracking, Security +1 /Surveillance
Advantages:
Versatile
Disadvantages
Social Stigma (Half Breed)
Equipment:
Bow X3DM, 20 Range (X5 to hit w/Boost, X5 DM with Bow Technique)
*Carries both regular and blunted arrows in quiver
Powers:
"Eagle-Eye" Boost 3: Agility- when firing a bow (x5) 3pts
Bow/ Arrow Mutipower (6pts)
* Explosive Arrow: Special Attack +3DM (x4 DM total), Mid Range +2, Small Burst +1 [Limitation: Easily Taken Gadget] (5pts)
* Pin Cushion: Weaken Agility 3, Mid Range +2 [Limitation: Easily Taken Gadget] (4pts)
Swing-Line Arrow: Swinging (8 squares) [Limitation: Easily Taken] 1pt
"Rapid Reloader" (Double Taps) 1 pts
"Bull's Eye!" : Attack Weak Point (Only with Bow) 1 pt
"Not so Fast" Disarm Expert (only with Bow) 1 pt
"Be in the Now" Danger Sense (+2 Defense/Priority) 2pts
Skillful 2 (4 extra skill slots) 2 pts
"My Daddy taught me a thing or two" (3pts)
Weapon Technique: (Unarmed & Bows: x4 to hit/x4 DM Unarmed) +2DM 2pts
Martial Arts (grappling) 1 pt
*Note: would the Unarmed technique be usable in Grappling?
Lady Paramount (V2)
30 Pts (10 Stats, 20 Powers)
Brawn 2 Agility 2 Mind 1
Priority x4
Defense x4
Soak x2
Skills:
Athletics/Acrobatics, Stealth/Moving Silently/Shadowing
Outdoor +1/Tracking, Security +1 /Surveillance
Advantages:
Versatile
Disadvantages
Social Stigma (Half Breed)
Equipment:
Bow X3DM, 20 Range (X5 to hit w/Boost, X5 DM with Bow Technique)
*Carries both regular and blunted arrows in quiver
Powers:
"Eagle-Eye" Boost 3: Agility- when firing a bow (x5) 3pts
Bow/ Arrow Mutipower (6pts)
* Explosive Arrow: Special Attack +3DM (x4 DM total), Mid Range +2, Small Burst +1 [Limitation: Easily Taken Gadget] (5pts)
* Pin Cushion: Weaken Agility 3, Mid Range +2 [Limitation: Easily Taken Gadget] (4pts)
Swing-Line Arrow: Swinging (8 squares) [Limitation: Easily Taken] 1pt
"Rapid Reloader" (Double Taps) 1 pts
"Bull's Eye!" : Attack Weak Point (Only with Bow) 1 pt
"Not so Fast" Disarm Expert (only with Bow) 1 pt
"Be in the Now" Danger Sense (+2 Defense/Priority) 2pts
Skillful 2 (4 extra skill slots) 2 pts
"My Daddy taught me a thing or two" (3pts)
Weapon Technique: (Unarmed & Bows: x4 to hit/x4 DM Unarmed) +2DM 2pts
Martial Arts (grappling) 1 pt
*Note: would the Unarmed technique be usable in Grappling?
- Harrigan
- Costumed Crimefighter
- Posts: 185
- Joined: Tue Aug 02, 2011 11:00 pm
- Location: Colorado
No problem at all, AslanC. Thanks for the interest, and for following alone. I might make an off-screen reference to the Devil Dog just in case the team really needs him and you need to swoop to the rescue.AslanC wrote:Actually with some family stuff going on and starting a new job next week, maybe I should sit this one out.
I appreciate the in, but I think it would be best if I did, I don't want to disappoint later.
That said I will be following this one
Cheers and thanks!

This also leads to another point -- I at times have an insane family and work schedule myself, so I can't guarantee daily posting. Should be *close*, but life happens.
- Saker
- Paragon
- Posts: 743
- Joined: Sun Jul 04, 2010 11:00 pm
- Location: Montreal
Heroglyph
Special Attack has a limit of 5. So with mid range and small burst, you can only get +2DM for x3 Damage. And its +1 point for Multipower for your 5 pt Weaken, so your points reduce to 5 pts with the Gadget limitation. This gives you an extra point that you could spend on Boost Mind 1 (Bow damage) to increase your Explosive Arrow Damage to x4
You could also get extra Explosive Arrow damage by replacing your Skill Training 2 with Mind 2. You would lose one specialty of Stealth, but your Outdoor and Security would both be there at x2 and your Explosive Arrow would be back to x4 Damage.
With your Weapon Technique +2 DM (unarmed & bows) your unarmed attack would be x2 Hit & x4 Damage, not x4 for both.
I think your Powers only total to 19, so you can take your Skill Training 1 for your extra specialties.
No, your unarmed weapon technique doesn't affect grappling. I asked that same question in the rules thread not too long ago that was answered by BASHMAN.
cheers
Special Attack has a limit of 5. So with mid range and small burst, you can only get +2DM for x3 Damage. And its +1 point for Multipower for your 5 pt Weaken, so your points reduce to 5 pts with the Gadget limitation. This gives you an extra point that you could spend on Boost Mind 1 (Bow damage) to increase your Explosive Arrow Damage to x4
You could also get extra Explosive Arrow damage by replacing your Skill Training 2 with Mind 2. You would lose one specialty of Stealth, but your Outdoor and Security would both be there at x2 and your Explosive Arrow would be back to x4 Damage.
With your Weapon Technique +2 DM (unarmed & bows) your unarmed attack would be x2 Hit & x4 Damage, not x4 for both.
I think your Powers only total to 19, so you can take your Skill Training 1 for your extra specialties.
No, your unarmed weapon technique doesn't affect grappling. I asked that same question in the rules thread not too long ago that was answered by BASHMAN.
cheers
- kevperrine
- Paragon
- Posts: 783
- Joined: Wed Jul 28, 2010 11:00 pm
- Location: Detroit, MI
update from me...
I will be doing up full stats and background for BIG LEAGUE tonight or tomorrow (Saturday). I'll also (first) toss out my other character ideas soon. I've been doing up images for them before sending.
I'm looking at:
- a stretchy hero
- a speedster
- a mentalist
- a magician
and a few others (that I have from past ideas)
-kev-
I will be doing up full stats and background for BIG LEAGUE tonight or tomorrow (Saturday). I'll also (first) toss out my other character ideas soon. I've been doing up images for them before sending.
I'm looking at:
- a stretchy hero
- a speedster
- a mentalist
- a magician
and a few others (that I have from past ideas)
-kev-
- Saker
- Paragon
- Posts: 743
- Joined: Sun Jul 04, 2010 11:00 pm
- Location: Montreal
Nope. I loaned my hardcopy, but my softcopy says this "If your Brawn is equal or less than your opponent's, it is 1 higher for resolving wrestling actions." so with Brawn 1, it's all opponent +1.Is this in the cubicle 7 version? In my book your brawn is increased by one if your opponents brawn is higher than yours.
What Brawn 0 character would wrestle you?
cheers
- Harrigan
- Costumed Crimefighter
- Posts: 185
- Joined: Tue Aug 02, 2011 11:00 pm
- Location: Colorado
Messing with my profile pic again, this one should do it. Another villain from my campaign world, Meltdown, as drawn by TRDL's Thom C. Good stuff.
Anyway:
Anyway:
Well, bear in mind with 30pts you'll start with 0 hero points. Might want to tuck a couple away if you don't need them in the build.Saker wrote:This is where my Sky Marshall concept is. Urbwar has graciously donated his picture and concept to the cause. Please feel free to offer comments and suggestions, especially on the Disadvantages. Yes, much Couchemar's build I feel that he is a 25 pt character with 5 points of gravy/muscle/wild on top.
As discussed in PM, cool. I like the Manhattan Project angle, and we'll say that Jesse's had the gear on for maybe six months, so he's not totally green at it -- but will run into people who think they know him, and others who think they saw him mortally wounded.Sky Marshall II
(30 pts = Stats 12 + Powers 18)
ORIGIN
Jesse Dumont is the second to don the Sky Marshall persona. His cousin discovered the mysterious rocket pack and Venusian gun is an abandoned railcar in 1938. With a helmet and padded outfit, the Sky Marshall began to fight organized crime and spies. His cousin brought Jesse into the family secret when he needed to repair his damaged gear, because Jesse had graduated with double doctorates in Physics and Mechanical Engineering from MIT. After his cousin was mortally wounded defending the Manhattan Project from spies, Jesse quit the Project to assume the mantle of Sky Marshall, in order to protect his cousin’s secret identity.
Per the written rules, would the telescopic sight work at night, or would that require some sort of enhancement?STATS
Brawn – 1
Agility – 2
Mind – 3
POWERS
Padded suit & stabilizers Boost Brawn 2 (soak & knockback) 2 pts
Helmet Resistance 1 (blinding attacks & suffocation) 1 pt
Horizon view Super Sense (telescopic sight) 1 pt
Shooting incoming! is a great power. Love it.Rocket Pack Flight 4, 4 pts
Venusian Anti-gravity Hovering 1 pt
Venusian Ray Gun Special Attack 5 (Variable, Gadget – Easily Taken) 5 pts
Shooting incoming! Deflect 3 (Same Source – Gun) 2 pt
All the rest looking good. I have to say -- reviewing these as the GM is a snap compared to a lot of other systems. I'm far from being comfortable, but stuff is quick to understand and look up.Laser precise! Attack Weak Point (Same Source – Gun) 1 pt
Drop your weapons! Disarm Expert (Same Source – Gun) 1 pt
SKILLS
Athletics x3/ Aerobatics, Science/ Physics, Technology x4/ Repair
ADVANTAGES Never Surrender, Gadgeteer
DISADVANTAGES Normal, Duty (US patriot) or Secret (really doesn’t know source of gear)
EQUIPMENT Radio built into helmet
- Harrigan
- Costumed Crimefighter
- Posts: 185
- Joined: Tue Aug 02, 2011 11:00 pm
- Location: Colorado
So the next cut of Cauchemar...

Simplifying a bit, I like. And I'm with you on the Ammo Gadgets now, thanks for the explanations.BeardedDork wrote: Cauchemar (Jacob C. Kearney)
B1 A2 M3
Priority x2
Defense x2
Soak x2
Gases Multipower [9]
-Nightmare Gas
Daze (Repelling), Med Range, Med Burst, Link
Confusion 2 Med Range, Med Burst
Ammo Gadget [4 Charges/Scene]
-Smoke
Confusion 1, large Burst
Ammo Gadget [Finite]
Wow, even it can run out. Nice angle I hope to see in play. =]Line Gun [1]
-Swinging, Ammo Gadget [Finite]
Got the PM about Sidekick, will respond tonight or tomorrow.Gas Mask [1]
-Immunity to inhaled toxins
Reinforced Coat & Helmet [1]
-Armor 1
-Skillful 1 [1]
Stealth/Evading Security Cameras and Alarms x3
Deception/Manipulation x3
Domestic/Cooking x3
Investigation/Analysis x3
Science/Biology/Chemistry x3
Frightening Presence
Versatile
Sidekick (the American Dream)
Oho. Have to essplain this one. In a PM if you're shy.Age
In a relationship

I know you mentioned you didn't like it, but isn't modelling the Agility thing really cleaner as Boost tied to his suit? I'm okay one way or the other, but tend to like using the rules that best fit the flavor / intention. "Normal" won't really bring his Agility down from 2 as per the stock rules, right?Normal (Without the suporting braces in his costume Cauchemar's Agility is 0)
Pretty much good to go. Really nice work.Stats 12 + powers 13=25 total
- Heroglyph
- Hero
- Posts: 254
- Joined: Sun May 02, 2010 11:00 pm
- Location: Chicago
I thought the 5 limit applied to the power rank, and any cost for Advantages didn't apply to that limit. I could be mistaken , however.Saker wrote:Heroglyph
Special Attack has a limit of 5. So with mid range and small burst, you can only get +2DM for x3 Damage.
Not really following you here: Are you saying that I can apply a gadget limit to the total cost of the entire multiplier?And its +1 point for Multipower for your 5 pt Weaken, so your points reduce to 5 pts with the Gadget limitation. This gives you an extra point that you could spend on Boost Mind 1 (Bow damage) to increase your Explosive Arrow Damage to x4
I'm figuring 5 points for the Explosive arrow, +1 for the Weaken slot, for a total of 6 points
You are a geniusYou could also get extra Explosive Arrow damage by replacing your Skill Training 2 with Mind 2. You would lose one specialty of Stealth, but your Outdoor and Security would both be there at x2 and your Explosive Arrow would be back to x4 Damage.

With your Weapon Technique +2 DM (unarmed & bows) your unarmed attack would be x2 Hit & x4 Damage, not x4 for both.
ahh. good catch
I'll recount. Thanks again for your inputI think your Powers only total to 19, so you can take your Skill Training 1 for your extra specialties.
- Harrigan
- Costumed Crimefighter
- Posts: 185
- Joined: Tue Aug 02, 2011 11:00 pm
- Location: Colorado
Moving right along... (skipping the first version of LP. Thanks for the assistance in the review process, Saker. Careful of min-maxing, though. I don't care as much about efficiency in builds, just get the concepts right. Heavens knows the villains won't be optimized.
For Pin Cushion, is that not better bought as Slow or Immobilize? (Maybe not! Remember, I'm green at this.)
Huff -- very physically fit!Heroglyph wrote:Here's the modified version:
Lady Paramount (V2)
30 Pts (10 Stats, 20 Powers)
Brawn 2 Agility 2 Mind 1
Question for the group: what's the accepted way to notate skills that have been bought more than once? Should it be Outdoor +1/Tracking, Outdoor 2/Tracking, or something else?Priority x4
Defense x4
Soak x2
Skills:
Athletics/Acrobatics, Stealth/Moving Silently/Shadowing
Outdoor +1/Tracking, Security +1 /Surveillance
All looking good.Advantages:
Versatile
Disadvantages
Social Stigma (Half Breed)
Equipment:
Bow X3DM, 20 Range (X5 to hit w/Boost, X5 DM with Bow Technique)
*Carries both regular and blunted arrows in quiver
Powers:
"Eagle-Eye" Boost 3: Agility- when firing a bow (x5) 3pts
Despite what Saker has written, I think a recent conversation I've had with Bashman leads me to believe that your Explosive Arrow power is legal. The "5" only limits the attack and damage -- range and area are added separately. Right, peanut gallery?Bow/ Arrow Mutipower (6pts)
* Explosive Arrow: Special Attack +3DM (x4 DM total), Mid Range +2, Small Burst +1 [Limitation: Easily Taken Gadget] (5pts)
* Pin Cushion: Weaken Agility 3, Mid Range +2 [Limitation: Easily Taken Gadget] (4pts)
For Pin Cushion, is that not better bought as Slow or Immobilize? (Maybe not! Remember, I'm green at this.)
Here's a question -- shouldn't a bunch of this stuff in fact be grouped into a multipower, or should Same Source be used? I'm thinking if someone takes the "Easily Taken" bow from Swing-Line, well, it's pretty hard to accomplish a lot of this other stuff.Swing-Line Arrow: Swinging (8 squares) [Limitation: Easily Taken] 1pt
Cool."Rapid Reloader" (Double Taps) 1 pts
Cooler!"Bull's Eye!" : Attack Weak Point (Only with Bow) 1 pt
"Not so Fast" Disarm Expert (only with Bow) 1 pt
Everything else more or less peachy, and I think Saker answered the grappling question (thanks, Saker)."Be in the Now" Danger Sense (+2 Defense/Priority) 2pts
Skillful 2 (4 extra skill slots) 2 pts
"My Daddy taught me a thing or two" (3pts)
Weapon Technique: (Unarmed & Bows: x4 to hit/x4 DM Unarmed) +2DM 2pts
Martial Arts (grappling) 1 pt
*Note: would the Unarmed technique be usable in Grappling?
- BeardedDork
- Hero
- Posts: 348
- Joined: Wed Jun 16, 2010 11:00 pm
- Location: The Snow Covered Mountains of Montana
- Contact:
It says your brawn is 1 higher it's a pretty broad leap to make that 1 higher than your opponents. By your reading the weaker opponent would always have the upper hand as long as they had MAM: Grappling style. So for example Bane can routinely out-wrestle Superman? I believe that is intended that your Brawn 1 becomes 2, 2 becomes 3, and so forthSaker wrote: Nope. I loaned my hardcopy, but my softcopy says this "If your Brawn is equal or less than your opponent's, it is 1 higher for resolving wrestling actions." so with Brawn 1, it's all opponent +1.
What Brawn 0 character would wrestle you?
cheers
He married a negro nurse from the military hospital in France where he was wounded.[/quote]Got the PM about Sidekick, will respond tonight or tomorrow.
Oho. Have to essplain this one. In a PM if you're shy. WinkAge
In a relationship
- Harrigan
- Costumed Crimefighter
- Posts: 185
- Joined: Tue Aug 02, 2011 11:00 pm
- Location: Colorado
kevperrine, I'll be on the lookout for your stuff.
I think I read that like BD does -- that if your opponent has a higher Brawn, *your* Brawn increases by +1...Saker wrote:Nope. I loaned my hardcopy, but my softcopy says this "If your Brawn is equal or less than your opponent's, it is 1 higher for resolving wrestling actions." so with Brawn 1, it's all opponent +1.
- Harrigan
- Costumed Crimefighter
- Posts: 185
- Joined: Tue Aug 02, 2011 11:00 pm
- Location: Colorado
This is what Bashman told me recently.Heroglyph wrote:I thought the 5 limit applied to the power rank, and any cost for Advantages didn't apply to that limit. I could be mistaken , however.Saker wrote:Heroglyph
Special Attack has a limit of 5. So with mid range and small burst, you can only get +2DM for x3 Damage.
Hold on -- isn't this a place where Boost should be used? Mind 2 is *smart*, PhD level. Are you seeing her that way? Doesn't seem like the right thing to do, amping her Mind just to get a higher damage bonus. Spirit of the game and all that, right?You are a geniusYou could also get extra Explosive Arrow damage by replacing your Skill Training 2 with Mind 2. You would lose one specialty of Stealth, but your Outdoor and Security would both be there at x2 and your Explosive Arrow would be back to x4 Damage.![]()
One I didn't see. I'll be on the lookout for the next sheet.ahh. good catchWith your Weapon Technique +2 DM (unarmed & bows) your unarmed attack would be x2 Hit & x4 Damage, not x4 for both.

- urbwar
- Cosmic Hero
- Posts: 1086
- Joined: Fri Apr 09, 2010 11:00 pm
- Location: Gresham, OR
- Heroglyph
- Hero
- Posts: 254
- Joined: Sun May 02, 2010 11:00 pm
- Location: Chicago
If you would allow, it I could take the "Ehanced Power" on a Brawn of 1 instead. It is a house rule someone came up with on the boards, and I believe BASHMAN has stated it made it's way into the newest printing of the rules.Brawn 2 Agility 2 Mind 1
Huff -- very physically fit!
It basically would cost one point, and allows a +3 (result bonus?) to the total result. You buy them separately for each Ability.
It adds a bit more granularity, especially at lower levels, when there is no middle ground between average human (1) and pinnacle human. (2)
I see her as stronger than average, but not Cpt America strength. More like Batgirl or Elektra.
I see Immobilize more similar to a Net Arrow, or bola arrow physically wrapping something around them that they must break out of. I am trying to stay away from that stuff. I mainly want her powers to reflect her precision with a bow, rather than a bunch of gadget arrows that do all the work for her.For Pin Cushion, is that not better bought as Slow or Immobilize? (Maybe not! Remember, I'm green at this.)
Slow could work, but it only works on movement. Whereas Weaken Agility would affect all Agility related stuff, including Movement. I could see her putting an arrow through someones arm or leg, making it very difficult to do most physical activities due to the pain pain alone.
I agree about the taking of the bow. I pictured it as if either her quiver, or bow got swiped, she's lose anything with that gadget limit. I wasn't intending it to allow her to use other arrows if only one got swiped. It's all or nothing. Her arrows are useless without a bow to shoot them, and her bow is useless without the arrows,(which are in a quiver that can be swiped, riding her of all of them at once)Here's a question -- shouldn't a bunch of this stuff in fact be grouped into a multipower, or should Same Source be used? I'm thinking if someone takes the "Easily Taken" bow from Swing-Line, well, it's pretty hard to accomplish a lot of this other stuff.
Good thing her Daddy taught her a thing or two

Last edited by Heroglyph on Sat Aug 13, 2011 1:04 am, edited 1 time in total.