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Recruiting for a Golden Age Bash! Game

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BeardedDork
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Post by BeardedDork »

Saker wrote:Fair enough.
I also originally had her with Martial Arts: Grappling, but with her low strength I didn't think it would be effective.
Reread it. You use your opponent's Brawn +1, so it's perfect for low Brawn characters.

cheers
Is this in the cubicle 7 version? In my book your brawn is increased by one if your opponents brawn is higher than yours.
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Heroglyph
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Post by Heroglyph »

Here's the modified version:
Lady Paramount (V2)
30 Pts (10 Stats, 20 Powers)

Brawn 2 Agility 2 Mind 1

Priority x4
Defense x4
Soak x2

Skills:
Athletics/Acrobatics, Stealth/Moving Silently/Shadowing
Outdoor +1/Tracking, Security +1 /Surveillance

Advantages:
Versatile

Disadvantages
Social Stigma (Half Breed)

Equipment:
Bow X3DM, 20 Range (X5 to hit w/Boost, X5 DM with Bow Technique)
*Carries both regular and blunted arrows in quiver

Powers:
"Eagle-Eye" Boost 3: Agility- when firing a bow (x5) 3pts

Bow/ Arrow Mutipower (6pts)
* Explosive Arrow: Special Attack +3DM (x4 DM total), Mid Range +2, Small Burst +1 [Limitation: Easily Taken Gadget] (5pts)
* Pin Cushion: Weaken Agility 3, Mid Range +2 [Limitation: Easily Taken Gadget] (4pts)

Swing-Line Arrow: Swinging (8 squares) [Limitation: Easily Taken] 1pt

"Rapid Reloader" (Double Taps) 1 pts

"Bull's Eye!" : Attack Weak Point (Only with Bow) 1 pt

"Not so Fast" Disarm Expert (only with Bow) 1 pt

"Be in the Now" Danger Sense (+2 Defense/Priority) 2pts

Skillful 2 (4 extra skill slots) 2 pts

"My Daddy taught me a thing or two" (3pts)
Weapon Technique: (Unarmed & Bows: x4 to hit/x4 DM Unarmed) +2DM 2pts
Martial Arts (grappling) 1 pt

*Note: would the Unarmed technique be usable in Grappling?
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Harrigan
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Post by Harrigan »

AslanC wrote:Actually with some family stuff going on and starting a new job next week, maybe I should sit this one out.

I appreciate the in, but I think it would be best if I did, I don't want to disappoint later.

That said I will be following this one :)

Cheers and thanks!
No problem at all, AslanC. Thanks for the interest, and for following alone. I might make an off-screen reference to the Devil Dog just in case the team really needs him and you need to swoop to the rescue. :)

This also leads to another point -- I at times have an insane family and work schedule myself, so I can't guarantee daily posting. Should be *close*, but life happens.
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Saker
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Post by Saker »

Heroglyph

Special Attack has a limit of 5. So with mid range and small burst, you can only get +2DM for x3 Damage. And its +1 point for Multipower for your 5 pt Weaken, so your points reduce to 5 pts with the Gadget limitation. This gives you an extra point that you could spend on Boost Mind 1 (Bow damage) to increase your Explosive Arrow Damage to x4

You could also get extra Explosive Arrow damage by replacing your Skill Training 2 with Mind 2. You would lose one specialty of Stealth, but your Outdoor and Security would both be there at x2 and your Explosive Arrow would be back to x4 Damage.

With your Weapon Technique +2 DM (unarmed & bows) your unarmed attack would be x2 Hit & x4 Damage, not x4 for both.

I think your Powers only total to 19, so you can take your Skill Training 1 for your extra specialties.

No, your unarmed weapon technique doesn't affect grappling. I asked that same question in the rules thread not too long ago that was answered by BASHMAN.

cheers
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kevperrine
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Post by kevperrine »

update from me...
I will be doing up full stats and background for BIG LEAGUE tonight or tomorrow (Saturday). I'll also (first) toss out my other character ideas soon. I've been doing up images for them before sending.

I'm looking at:
- a stretchy hero
- a speedster
- a mentalist
- a magician

and a few others (that I have from past ideas)

-kev-
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Saker
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Post by Saker »

Is this in the cubicle 7 version? In my book your brawn is increased by one if your opponents brawn is higher than yours.
Nope. I loaned my hardcopy, but my softcopy says this "If your Brawn is equal or less than your opponent's, it is 1 higher for resolving wrestling actions." so with Brawn 1, it's all opponent +1.

What Brawn 0 character would wrestle you?

cheers
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Post by Harrigan »

Messing with my profile pic again, this one should do it. Another villain from my campaign world, Meltdown, as drawn by TRDL's Thom C. Good stuff.

Anyway:
Saker wrote:This is where my Sky Marshall concept is. Urbwar has graciously donated his picture and concept to the cause. Please feel free to offer comments and suggestions, especially on the Disadvantages. Yes, much Couchemar's build I feel that he is a 25 pt character with 5 points of gravy/muscle/wild on top.
Well, bear in mind with 30pts you'll start with 0 hero points. Might want to tuck a couple away if you don't need them in the build.
Sky Marshall II
(30 pts = Stats 12 + Powers 18)

ORIGIN
Jesse Dumont is the second to don the Sky Marshall persona. His cousin discovered the mysterious rocket pack and Venusian gun is an abandoned railcar in 1938. With a helmet and padded outfit, the Sky Marshall began to fight organized crime and spies. His cousin brought Jesse into the family secret when he needed to repair his damaged gear, because Jesse had graduated with double doctorates in Physics and Mechanical Engineering from MIT. After his cousin was mortally wounded defending the Manhattan Project from spies, Jesse quit the Project to assume the mantle of Sky Marshall, in order to protect his cousin’s secret identity.
As discussed in PM, cool. I like the Manhattan Project angle, and we'll say that Jesse's had the gear on for maybe six months, so he's not totally green at it -- but will run into people who think they know him, and others who think they saw him mortally wounded.
STATS
Brawn – 1
Agility – 2
Mind – 3

POWERS
Padded suit & stabilizers Boost Brawn 2 (soak & knockback) 2 pts
Helmet Resistance 1 (blinding attacks & suffocation) 1 pt
Horizon view Super Sense (telescopic sight) 1 pt
Per the written rules, would the telescopic sight work at night, or would that require some sort of enhancement?
Rocket Pack Flight 4, 4 pts
Venusian Anti-gravity Hovering 1 pt
Venusian Ray Gun Special Attack 5 (Variable, Gadget – Easily Taken) 5 pts
Shooting incoming! Deflect 3 (Same Source – Gun) 2 pt
Shooting incoming! is a great power. Love it.
Laser precise! Attack Weak Point (Same Source – Gun) 1 pt
Drop your weapons! Disarm Expert (Same Source – Gun) 1 pt

SKILLS
Athletics x3/ Aerobatics, Science/ Physics, Technology x4/ Repair

ADVANTAGES Never Surrender, Gadgeteer

DISADVANTAGES Normal, Duty (US patriot) or Secret (really doesn’t know source of gear)

EQUIPMENT Radio built into helmet
All the rest looking good. I have to say -- reviewing these as the GM is a snap compared to a lot of other systems. I'm far from being comfortable, but stuff is quick to understand and look up.
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Harrigan
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Post by Harrigan »

So the next cut of Cauchemar...
BeardedDork wrote: Cauchemar (Jacob C. Kearney)
B1 A2 M3

Priority x2
Defense x2
Soak x2

Gases Multipower [9]
-Nightmare Gas
Daze (Repelling), Med Range, Med Burst, Link
Confusion 2 Med Range, Med Burst
Ammo Gadget [4 Charges/Scene]
-Smoke
Confusion 1, large Burst
Ammo Gadget [Finite]
Simplifying a bit, I like. And I'm with you on the Ammo Gadgets now, thanks for the explanations.
Line Gun [1]
-Swinging, Ammo Gadget [Finite]
Wow, even it can run out. Nice angle I hope to see in play. =]
Gas Mask [1]
-Immunity to inhaled toxins

Reinforced Coat & Helmet [1]
-Armor 1

-Skillful 1 [1]

Stealth/Evading Security Cameras and Alarms x3
Deception/Manipulation x3
Domestic/Cooking x3
Investigation/Analysis x3
Science/Biology/Chemistry x3

Frightening Presence
Versatile
Sidekick (the American Dream)
Got the PM about Sidekick, will respond tonight or tomorrow.
Age
In a relationship
Oho. Have to essplain this one. In a PM if you're shy. ;)
Normal (Without the suporting braces in his costume Cauchemar's Agility is 0)
I know you mentioned you didn't like it, but isn't modelling the Agility thing really cleaner as Boost tied to his suit? I'm okay one way or the other, but tend to like using the rules that best fit the flavor / intention. "Normal" won't really bring his Agility down from 2 as per the stock rules, right?
Stats 12 + powers 13=25 total
Pretty much good to go. Really nice work.
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Heroglyph
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Post by Heroglyph »

Saker wrote:Heroglyph

Special Attack has a limit of 5. So with mid range and small burst, you can only get +2DM for x3 Damage.
I thought the 5 limit applied to the power rank, and any cost for Advantages didn't apply to that limit. I could be mistaken , however.
And its +1 point for Multipower for your 5 pt Weaken, so your points reduce to 5 pts with the Gadget limitation. This gives you an extra point that you could spend on Boost Mind 1 (Bow damage) to increase your Explosive Arrow Damage to x4
Not really following you here: Are you saying that I can apply a gadget limit to the total cost of the entire multiplier?

I'm figuring 5 points for the Explosive arrow, +1 for the Weaken slot, for a total of 6 points
You could also get extra Explosive Arrow damage by replacing your Skill Training 2 with Mind 2. You would lose one specialty of Stealth, but your Outdoor and Security would both be there at x2 and your Explosive Arrow would be back to x4 Damage.
You are a genius :)
With your Weapon Technique +2 DM (unarmed & bows) your unarmed attack would be x2 Hit & x4 Damage, not x4 for both.

ahh. good catch
I think your Powers only total to 19, so you can take your Skill Training 1 for your extra specialties.
I'll recount. Thanks again for your input
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Post by Harrigan »

Moving right along... (skipping the first version of LP. Thanks for the assistance in the review process, Saker. Careful of min-maxing, though. I don't care as much about efficiency in builds, just get the concepts right. Heavens knows the villains won't be optimized.
Heroglyph wrote:Here's the modified version:
Lady Paramount (V2)
30 Pts (10 Stats, 20 Powers)

Brawn 2 Agility 2 Mind 1
Huff -- very physically fit!
Priority x4
Defense x4
Soak x2

Skills:
Athletics/Acrobatics, Stealth/Moving Silently/Shadowing
Outdoor +1/Tracking, Security +1 /Surveillance
Question for the group: what's the accepted way to notate skills that have been bought more than once? Should it be Outdoor +1/Tracking, Outdoor 2/Tracking, or something else?
Advantages:
Versatile

Disadvantages
Social Stigma (Half Breed)

Equipment:
Bow X3DM, 20 Range (X5 to hit w/Boost, X5 DM with Bow Technique)
*Carries both regular and blunted arrows in quiver

Powers:
"Eagle-Eye" Boost 3: Agility- when firing a bow (x5) 3pts
All looking good.
Bow/ Arrow Mutipower (6pts)
* Explosive Arrow: Special Attack +3DM (x4 DM total), Mid Range +2, Small Burst +1 [Limitation: Easily Taken Gadget] (5pts)
* Pin Cushion: Weaken Agility 3, Mid Range +2 [Limitation: Easily Taken Gadget] (4pts)
Despite what Saker has written, I think a recent conversation I've had with Bashman leads me to believe that your Explosive Arrow power is legal. The "5" only limits the attack and damage -- range and area are added separately. Right, peanut gallery?

For Pin Cushion, is that not better bought as Slow or Immobilize? (Maybe not! Remember, I'm green at this.)
Swing-Line Arrow: Swinging (8 squares) [Limitation: Easily Taken] 1pt
Here's a question -- shouldn't a bunch of this stuff in fact be grouped into a multipower, or should Same Source be used? I'm thinking if someone takes the "Easily Taken" bow from Swing-Line, well, it's pretty hard to accomplish a lot of this other stuff.
"Rapid Reloader" (Double Taps) 1 pts
Cool.
"Bull's Eye!" : Attack Weak Point (Only with Bow) 1 pt

"Not so Fast" Disarm Expert (only with Bow) 1 pt
Cooler!
"Be in the Now" Danger Sense (+2 Defense/Priority) 2pts

Skillful 2 (4 extra skill slots) 2 pts

"My Daddy taught me a thing or two" (3pts)
Weapon Technique: (Unarmed & Bows: x4 to hit/x4 DM Unarmed) +2DM 2pts
Martial Arts (grappling) 1 pt

*Note: would the Unarmed technique be usable in Grappling?
Everything else more or less peachy, and I think Saker answered the grappling question (thanks, Saker).
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Post by BeardedDork »

Saker wrote: Nope. I loaned my hardcopy, but my softcopy says this "If your Brawn is equal or less than your opponent's, it is 1 higher for resolving wrestling actions." so with Brawn 1, it's all opponent +1.

What Brawn 0 character would wrestle you?

cheers
It says your brawn is 1 higher it's a pretty broad leap to make that 1 higher than your opponents. By your reading the weaker opponent would always have the upper hand as long as they had MAM: Grappling style. So for example Bane can routinely out-wrestle Superman? I believe that is intended that your Brawn 1 becomes 2, 2 becomes 3, and so forth
Got the PM about Sidekick, will respond tonight or tomorrow.
Age
In a relationship
Oho. Have to essplain this one. In a PM if you're shy. Wink
He married a negro nurse from the military hospital in France where he was wounded.[/quote]
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Post by Harrigan »

kevperrine, I'll be on the lookout for your stuff.
Saker wrote:Nope. I loaned my hardcopy, but my softcopy says this "If your Brawn is equal or less than your opponent's, it is 1 higher for resolving wrestling actions." so with Brawn 1, it's all opponent +1.
I think I read that like BD does -- that if your opponent has a higher Brawn, *your* Brawn increases by +1...
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Post by Harrigan »

Heroglyph wrote:
Saker wrote:Heroglyph

Special Attack has a limit of 5. So with mid range and small burst, you can only get +2DM for x3 Damage.
I thought the 5 limit applied to the power rank, and any cost for Advantages didn't apply to that limit. I could be mistaken , however.
This is what Bashman told me recently.
You could also get extra Explosive Arrow damage by replacing your Skill Training 2 with Mind 2. You would lose one specialty of Stealth, but your Outdoor and Security would both be there at x2 and your Explosive Arrow would be back to x4 Damage.
You are a genius :)
Hold on -- isn't this a place where Boost should be used? Mind 2 is *smart*, PhD level. Are you seeing her that way? Doesn't seem like the right thing to do, amping her Mind just to get a higher damage bonus. Spirit of the game and all that, right?
With your Weapon Technique +2 DM (unarmed & bows) your unarmed attack would be x2 Hit & x4 Damage, not x4 for both.
ahh. good catch
One I didn't see. I'll be on the lookout for the next sheet. :)
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Post by urbwar »

Saker,

Love what you did with Sky Marshal. I really like the origin you cam up with for him

I'll see about revising American Ape and posting that revision later today. Just got back from a dinner engagement, so I need to unwind now
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Post by Heroglyph »

Brawn 2 Agility 2 Mind 1

Huff -- very physically fit!
If you would allow, it I could take the "Ehanced Power" on a Brawn of 1 instead. It is a house rule someone came up with on the boards, and I believe BASHMAN has stated it made it's way into the newest printing of the rules.

It basically would cost one point, and allows a +3 (result bonus?) to the total result. You buy them separately for each Ability.

It adds a bit more granularity, especially at lower levels, when there is no middle ground between average human (1) and pinnacle human. (2)

I see her as stronger than average, but not Cpt America strength. More like Batgirl or Elektra.
For Pin Cushion, is that not better bought as Slow or Immobilize? (Maybe not! Remember, I'm green at this.)
I see Immobilize more similar to a Net Arrow, or bola arrow physically wrapping something around them that they must break out of. I am trying to stay away from that stuff. I mainly want her powers to reflect her precision with a bow, rather than a bunch of gadget arrows that do all the work for her.

Slow could work, but it only works on movement. Whereas Weaken Agility would affect all Agility related stuff, including Movement. I could see her putting an arrow through someones arm or leg, making it very difficult to do most physical activities due to the pain pain alone.
Here's a question -- shouldn't a bunch of this stuff in fact be grouped into a multipower, or should Same Source be used? I'm thinking if someone takes the "Easily Taken" bow from Swing-Line, well, it's pretty hard to accomplish a lot of this other stuff.
I agree about the taking of the bow. I pictured it as if either her quiver, or bow got swiped, she's lose anything with that gadget limit. I wasn't intending it to allow her to use other arrows if only one got swiped. It's all or nothing. Her arrows are useless without a bow to shoot them, and her bow is useless without the arrows,(which are in a quiver that can be swiped, riding her of all of them at once)

Good thing her Daddy taught her a thing or two ;)
Last edited by Heroglyph on Sat Aug 13, 2011 1:04 am, edited 1 time in total.
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