Let's have a look at our man Cauchemar...
BeardedDork wrote:Here's a Prototype for Cauchemar
Cauchemar (Jacob C. Kearney)
B1 A2 M3
Gases Multipower [10pts]
-Nightmare Gas
Daze (Repelling), Med Range, Med Burst, Link
Confusion 2 Med Range, Med Burst
Ammo Gadget
-Sleeping Gas
Daze, Med Range, Med Burst
Ammo Gadget
-Smoke
Confusion 1, large Burst
So help me come along in learning to build Bash! characters. If I break this down, it's 2pts for Daze, 1pt for Repelling, 2pts for the range, 2pts for the burst, 2pts for the link, 1pt *back* for the Ammo Gadget, then 1pt each for the extra powers in the multipower, Sleeping Gas and Smoke. Correct? So Confusion is "free," paid for by the Link?
Sorry if this is remedial, but it's part of what I'm trying to accomplish here, learning the system rapidly and in a real context.
For what it's worth, cool gasses.
Line Gun Multipower [4pts]
-Immobilize 20, Medium Range
Ammo Gadget
-Swinging
Same Source
That's two ranks of Immobilize for the difficulty of 20. 20 is a number that an average Joe will have a really hard time beating, but someone with Brawn 3 will break out about half of the time. Sounds about right.
I get the Same Source here, but how exactly does Ammo Gadget work? How many uses of the line does that equate to?
(Points-wise, I see Immobilize 2pts, Range 2pts, Ammo Gadget Limit -1pt, Swinging Power 1pt. Ja?)
Gas Mask [1pt]
-Immunity to inhaled toxins
Reinforced Coat & Helmet [1pt]
-Armor 1
-Skillful 2 [2pts]
Stealth/Evading Security Cameras and Alarms x3
Deception/Manipulation x3
Domestic/Cooking x3
Investigation/Analysis x3
Science/Biology/Chemistry x3
Frightening Presence
Quick Thinking
All good.
Age
Normal (Without the suporting braces in his costume Cauchemar's Agility is 0)
So instead of having 80 hits, he has 100 but also this dependence on his costume?
Stats 12 + powers 18 =30
I was thinking at 30 points he feels a little bloaty, and I'd like to trim him down closer to the 25 mark.
Fair enough. That'll result in some hero points if I'm not mistaken. Which refresh, so it's not a one-time gain. Correct?
I was also thinking of maybe adding a sidekick, The American Dream or something.
I've got an idea or two there. Want to PM me about this, or discuss here? Were you thinking of a similarly-themed hero/heroine, or perhaps a bit of a counterpoint? I have an idea for a bright-eyed prodigy of sorts that has since gone off and been quite successful in the war...
Questions, comments, suggestions?
See above.
EDIT: ok, I'm thinking swap Quick Thinking for Versatile Remove the Armor, the Immobilize from the Line Gun, and the second level of skillful that I apparently forgot to actually use and that brings him down to 25, which is what I was shooting for.
I kind of like Quick Thinking for him more, but hey -- he's your character. Both are good at modeling that
Je ne sais quoi.
Your call on the Immobilize and skills -- 25 is a good number for Mystery Men types, but nothing looks out of line one way or the other. But the result will be yummy HP.