Harrigan wrote:
So, Mr. Bouncy, some notes.
LOL
Being less of a "jokester" stretchy hero, AMERICAN RUBBER prefers his other nicknames: "the Pliable Patriot" or "the Resilient Reservist".... DARN those tabloid rags for Mr. Bouncy!! hehe
Harrigan wrote:
1. Dig the Boost Mind. Cool stuff.
Thanks!
Dr. Kirby is/was a veterinarian before transforming himself. So he was pretty smart as is. I liked the idea that now his "pliability" can "stretch" his out-of-the-box thinking for solutions and ideas to mysteries, investigations and other problems to solve.
Harrigan wrote:2. For Good 'Earing, should you also look at adding range to keen sense?
Would I need that??
The idea is he literally stretches his ear into the area needed. So with having the Keen Sense (giving him the bonus to that perception) added onto his super stretching ability, why spend the extra points?
Not only can he stretch an ear far away (to hear things far away) but he's also got a bonus to the sense as is.
I'm confused why you'd think he needs range?
Harrigan wrote:3. Using one of the powers in Rubber Hide means the other two will be inactive... correct?..
Yes.
As a Multi-Power the armor would "turn off". But the idea (explained up-thread) is that when something hits him (on his "armor" body) he "absorbs the shot" taking it in, then on his turn he can fling it back (i.e. the Special Attack) with force. That said... his "armor" is stretched to the max so his rubberized skin is maxed out and won't be able to flex with another incoming attack until he "gets rid" of the attack that hit his armor in the first place - whether it be a missle or someone's fist.
It's one of those concept things. It's not the most effective build idea, it doesn't help a ton with points. It's just what I imagined in-character would happen with the way I'm thinking his rubberized skin flexes...
make sense?
-kev-